Fulltext results:
- readme_macos @guide:2.0
- net/|Doomsday Engine Wiki]]. * [[http://wiki.dengine.net/w/Category:Releases|Version history]] * [[http://wiki.dengine.net/w/Category:User%27s_Guide|User's Guide: wiki articles to help play games with Doomsday]] * [[http://wiki.dengine.net/w/Category:Author%27s_Guide|Author's Guide: wiki articles fo... map and features in planning]] * [[http://wiki.dengine.net/w/Category:Programmer%27s_Guide|Programmer's Guide: technica
- readme_windows @guide:2.0
- net/|Doomsday Engine Wiki]]. * [[http://wiki.dengine.net/w/Category:Releases|Version history]] * [[http://wiki.dengine.net/w/Category:User%27s_Guide|User's Guide: wiki articles to help play games with Doomsday]] * [[http://wiki.dengine.net/w/Category:Author%27s_Guide|Author's Guide: wiki articles fo... map and features in planning]] * [[http://wiki.dengine.net/w/Category:Programmer%27s_Guide|Programmer's Guide: technica
- doomsday @guide:2.0:man
- net/|Doomsday Engine Wiki]]. * [[http://wiki.dengine.net/w/Category:Releases|Version history]] * [[http://wiki.dengine.net/w/Category:User%27s_Guide|User's Guide: wiki articles to help play games with Doomsday]] * [[http://wiki.dengine.net/w/Category:Author%27s_Guide|Author's Guide: wiki articles fo... map and features in planning]] * [[http://wiki.dengine.net/w/Category:Programmer%27s_Guide|Programmer's Guide: technica
- 1.9.0-beta6 @version
- e notes for version 1.9.0-beta6 of the [[doomsday_engine]]. Beta 6 represents almost two years' worth of w... * OpenGL rendering plugin integrated into the engine, and support for Direct3D dropped. This eases fut... SP and gl node builder plugin integrated into the engine. Existing BSP and gl node data present in maps is... nc=&group_id=74815&atid=542099&assignee=&status=1&category=&artgroup=678927&keyword=&submitter=&artifact_id=
- overview_of_resources_doomsday_1.x @modding
- ia.org/wiki/Doom_WAD|WADs]] are the original Doom engine data container format. By default all resources s... == After all DED files have been processed, the engine will check through all the loaded WAD files for l... k)slash are located in the runtime directory. The engine will first search the //DD_DIREC//s before openin... ion Targa), or PCX (Zsoft Paintbrush) images. The engine currently supports these image formats: ^ Pixel
- source_prefixes @devel
- ay]] source code. The most abstract class in each category is marked with an asterisk (*). ====== Base-lev... *)| [[console]] (a.k.a., the future brains of the engine) | ====== System (general interface to the OS)... . ^ Prefix^ Meaning | | C| [[clipping|Clipper]] (engine-internal) | | DL| [[dynamic_light|Dynamic Lighting]] (engine-internal) | | H| [[lens_flare|Halos]] (lens flare
- introduction_to_snowberry @snowberry
- a [[addon_tree|tree hierarchy]] grouped by their category (graphics, sound etc.). You are able to [[how_to_... the most of your time. Here you change the actual engine settings, like display, graphic and sound options... nt_profile]]. They are in a list grouped by their category. On this tab, in addition to managing profile se... h renderer you would like to use for the Doomsday Engine. There are 2 option. OpenGL and Direct3D. Select