Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- ia.org/wiki/Doom_WAD|WADs]] are the original Doom engine data container format. By default all resources s... == After all DED files have been processed, the engine will check through all the loaded WAD files for l... k)slash are located in the runtime directory. The engine will first search the //DD_DIREC//s before openin... ion Targa), or PCX (Zsoft Paintbrush) images. The engine currently supports these image formats: ^ Pixel
- doomsday @guide:2.0:man
- imilar to ''-iwad''. ; ''-reset'' : Reset the engine configuration to default values. In practice, thi... ///usr/share/doomsday/ // : Data files for the engine and game plugins. <html><a name="environ"></a></h... ectory. ===== Introduction ===== The Doomsday Engine is a "source port" of id Software's Doom and Rave... games * [[Task bar]] overlay for easy access to engine features * Configuration menus and [[Renderer A
- readme_macos @guide:2.0
- ====== Doomsday Engine ====== ===== Introduction ===== The Doomsday Engine is a "source port" of id Software's Doom and Rave... games * [[Task bar]] overlay for easy access to engine features * Configuration menus and [[Renderer A... games. You can use the following ways to let the engine know where your IWADs can be found: * The fir
- readme_windows @guide:2.0
- ====== Doomsday Engine ====== ===== Introduction ===== The Doomsday Engine is a "source port" of id Software's Doom and Rave... games * [[Task bar]] overlay for easy access to engine features * Configuration menus and [[Renderer A... games. You can use the following ways to let the engine know where your IWADs can be found: * The fir
- 1.9.0-beta6 @version
- e notes for version 1.9.0-beta6 of the [[doomsday_engine]]. Beta 6 represents almost two years' worth of w... * OpenGL rendering plugin integrated into the engine, and support for Direct3D dropped. This eases fut... SP and gl node builder plugin integrated into the engine. Existing BSP and gl node data present in maps is... nc=&group_id=74815&atid=542099&assignee=&status=1&category=&artgroup=678927&keyword=&submitter=&artifact_id=
- 1.9.8 @version
- ave refactored some of the core components of the engine. We are no longer relying on the rather limited [... t=0&group_id=74815&atid=542099&assignee=&status=1&category=&artgroup=&keyword=&submitter=&artifact_id=|Open
- introduction_to_snowberry @snowberry
- a [[addon_tree|tree hierarchy]] grouped by their category (graphics, sound etc.). You are able to [[how_to_... the most of your time. Here you change the actual engine settings, like display, graphic and sound options... nt_profile]]. They are in a list grouped by their category. On this tab, in addition to managing profile se... h renderer you would like to use for the Doomsday Engine. There are 2 option. OpenGL and Direct3D. Select
- source_prefixes @devel
- ay]] source code. The most abstract class in each category is marked with an asterisk (*). ====== Base-lev... *)| [[console]] (a.k.a., the future brains of the engine) | ====== System (general interface to the OS)... . ^ Prefix^ Meaning | | C| [[clipping|Clipper]] (engine-internal) | | DL| [[dynamic_light|Dynamic Lighting]] (engine-internal) | | H| [[lens_flare|Halos]] (lens flare