Fulltext results:
- overview_of_resources_doomsday_1.x
- d//, //.pk3//). [[http://en.wikipedia.org/wiki/Doom_WAD|WADs]] are the original Doom engine data container format. By default all resources such as wall te... d effects | Another example: sound effects for Doom II would be placed in the directory //data/doom2/sfx///. The resource class directory can have a subd