Fulltext results:
- 1.9.0-beta6 @version
- * UI graphics tune-up. A new "busy" mode was added, replacing the old startup screen and progress ba... nc=&group_id=74815&atid=542099&assignee=&status=1&category=&artgroup=678927&keyword=&submitter=&artifact_id=&limitz=10&assignee=&status=1&category=&artgroup=678927&submitter=&keyword=&artifact_id=&submit=Filter&limitz=50&mass_category=&mass_priority=&mass_resolution=&mass_assignee=&m
- overview_of_resources_doomsday_1.x @modding
- image, //.lmp// file). * Definition files (//.ded//). * Containers (//.wad//, //.pk3//). [[ht... fonts, background music and sound effects are loaded from WAD files. Doomsday has a mechanism that all... oad and use it automatically. Resources are divided into a number of classes. Each class has its own ... <game>/auto/// directory will be automatically loaded at startup. The data files are loaded in alphabet
- readme_macos @guide:2.0
- oose which additional packages are going to be loaded when the game is started. On the left side of the... ide other packages that will get automatically loaded. * "loaded": Only show currently loaded packages. This is useful when browsing packages while playing a game. **
- readme_windows @guide:2.0
- oose which additional packages are going to be loaded when the game is started. On the left side of the... ide other packages that will get automatically loaded. * "loaded": Only show currently loaded packages. This is useful when browsing packages while playing a game. **
- doomsday @guide:2.0:man
- d to specify a response file whose contents are added to the command line. ===== Options ===== ; ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files and can then be added into game profiles in the Home screen. It is also... known games and automatically loads them when needed. ; ''-version'' : Show version information.
- resource_packaging_guidelines @modding
- guidelines ====== This page details the recommended conventions for packaging resources for Doomsday ... her assets that you provide. Common resources needed by many assets, for example texture images, can b... a separate package that is then automatically loaded when needed. This common package should be [[fs:tagged]] "hidden", and the packages that need the comm
- introduction_to_snowberry @snowberry
- llation|installed]] [[doomsday]], the installer added a Snowberry icon to your desktop. Double-clicking... user interface ====== The user interface is divided into six different areas: * [[title_area]]: On... resents a [[profile]]-specific summary about [[loaded_addons]] (like the [[j_drp|jDoom Resource Pack]],... a [[addon_tree|tree hierarchy]] grouped by their category (graphics, sound etc.). You are able to [[how_to_
- managing_addons @snowberry
- definitions, and other such files that can be loaded by Doomsday. Snowberry treats all of these files ... s are listed in a tree hierarchy grouped by their category (Graphics, Sound etc.), shown as number 1 in pict... able to check and uncheck all addons in a certain category. You also have options to expand and collapse the... ===== When a new game is started, addons are loaded in a specific order. This load order can be confi
- source_prefixes @devel
- ay]] source code. The most abstract class in each category is marked with an asterisk (*). ====== Base-lev... el/general (Doom to the 2<sup>nd</sup> power) | | DED| [[ded]] file handling | | Def| Definitions (don't use "DD") | | MPI| Multi-Player (User) Interface | ... | Miscellaneous utilities (don't fit in any other category) | | NP| [[node_pile]] | | Str| Dynamic strings |
- localizing_snowberry @snowberry
- Then click Settings tab and then choose Snowberry category. In Snowberry category there is a label called "Snowberry user interface language". Choose the language th... hould be same as the string "€œlanguage-"€ added to the beginning of the name of the file. For exa
- use_custom_sound_effects @howto
- o PCM with no compression. The **Sfx** [[resource_category]] directory is searched using the lump names of t... atically detect the format of a sample if it's loaded from a [[wad]] file, making it possible to compil