Fulltext results:
- 1.9.0-beta6 @version
- e development of the renderer significantly. * BSP and gl node builder plugin integrated into the engine. Existing BSP and gl node data present in maps is now ignored, ... MU property names. ==== Map format ==== * [[bsp]] data is no longer required/used by the map loader. New BSP data will be generated automatically by the engin
- readme_macos @guide:2.0
- le animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: ... ng "Check for Updates". **Clearing the resource cache.** Some resources and metadata get cached for later access. This allows Doomsday to load the resources f... ficiently. Usually it is unnecessary to clear the cache manually. See <html><a href="#files">Files</a></h
- readme_macos @guide:2.1
- le animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: ... ng "Check for Updates". **Clearing the resource cache.** Some resources and metadata get cached for later access. This allows Doomsday to load the resources f... ficiently. Usually it is unnecessary to clear the cache manually. See <html><a href="#files">Files</a></h
- readme_macos @guide:2.2
- le animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: ... ng "Check for Updates". **Clearing the resource cache.** Some resources and metadata get cached for later access. This allows Doomsday to load the resources f... ficiently. Usually it is unnecessary to clear the cache manually. See <html><a href="#files">Files</a></h
- readme_macos @guide:2.3
- le animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: ... ng "Check for Updates". **Clearing the resource cache.** Some resources and metadata get cached for later access. This allows Doomsday to load the resources f... ficiently. Usually it is unnecessary to clear the cache manually. See <html><a href="#files">Files</a></h
- readme_windows @guide:2.0
- le animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: ... ng "Check for Updates". **Clearing the resource cache.** Some resources and metadata get cached for later access. This allows Doomsday to load the resources f... ficiently. Usually it is unnecessary to clear the cache manually. See <html><a href="#files">Files</a></h
- readme_windows @guide:2.1
- le animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: ... ng "Check for Updates". **Clearing the resource cache.** Some resources and metadata get cached for later access. This allows Doomsday to load the resources f... ficiently. Usually it is unnecessary to clear the cache manually. See <html><a href="#files">Files</a></h
- readme_windows @guide:2.2
- le animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: ... ng "Check for Updates". **Clearing the resource cache.** Some resources and metadata get cached for later access. This allows Doomsday to load the resources f... ficiently. Usually it is unnecessary to clear the cache manually. See <html><a href="#files">Files</a></h
- readme_windows @guide:2.3
- le animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: ... ng "Check for Updates". **Clearing the resource cache.** Some resources and metadata get cached for later access. This allows Doomsday to load the resources f... ficiently. Usually it is unnecessary to clear the cache manually. See <html><a href="#files">Files</a></h
- doomsday @guide:2.0:man
- the game with the ''-game'' option. ; //runtime/cache/ // : Cached data that helps Doomsday run faster. You can delete the contents of this folder; Doomsday... le animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: ... ng "Check for Updates". **Clearing the resource cache.** Some resources and metadata get cached for lat
- doomsday @guide:2.1:man
- the game with the ''-game'' option. ; //runtime/cache/ // : Cached data that helps Doomsday run faster. You can delete the contents of this folder; Doomsday... le animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: ... ng "Check for Updates". **Clearing the resource cache.** Some resources and metadata get cached for lat
- doomsday @guide:2.2:man
- the game with the ''-game'' option. ; //runtime/cache/ // : Cached data that helps Doomsday run faster. You can delete the contents of this folder; Doomsday... le animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: ... ng "Check for Updates". **Clearing the resource cache.** Some resources and metadata get cached for lat
- doomsday @guide:2.3:man
- the game with the ''-game'' option. ; //runtime/cache/ // : Cached data that helps Doomsday run faster. You can delete the contents of this folder; Doomsday... le animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: ... ng "Check for Updates". **Clearing the resource cache.** Some resources and metadata get cached for lat
- 1.9.0-beta1...4 @version
- CRC32 in Dir_FileID * fixed: [[auxiliary_lump_cache]] not checked for [[lump_name]]s when searching ... nlarging BLOCKMAP data at runtime * changed: [[bsp]] data is no longer required to load maps if runtime node building is enabled (cvar 'bsp-build' = 1). This allows playing eg maps created by SLIGE without generating the BSP data prior to loading the map in Doomsday * im
- 1.9.0-beta6.3 @version
- mes visible when not in a map. * Attempting to cache non-existent ammo icon patches due to a wayward f... Lee Killough's method for LOS checks (using the [[bsp]] rather than the [[blockmap]]). * Ensure shin