Fulltext results:
- 1.9.0-beta1...4
- most important new feature in the engine is a new lighting model called bias lighting. It is a combination of manually-placed ... ce finished, it is intended to be the new default lighting model for Doomsday. In this release bias lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjusted: many maps will mostly become too dark (Doom 3 fans ... is is only the first beta release. Many features (bias lighting in particular) are still clearly unfinished. You
- 1.9.0-beta5
- d=542099) * Segmentation violation: deleting a bias source while the render lists are frozen. * Vi... [[rend-tex]]: [[cvar]] added render mode 2 to aid lighting debug. ==== Linux/Unix ==== * Added [[-glfi
- detailed_list_of_changes_in_doomsday_version_1.11
- * World axes transposed for the "hand" in the [[:bias_lighting]] editor. ===== Gameplay ===== * {{ file:... directly concerned with id Tech 1 map hacks. * Bias [[:light_grid]] is now prepared JIT if enabled wh
- detailed_list_of_changes_in_doomsday_version_1.10
- : Mouse cursor drawn when mouse not trapped. * Bias Lighting: Inconsistent light source color => wall surface
- detailed_list_of_changes_in_doomsday_version_1.12
- ance bottlenecks. * Deferred initialization of Bias lighting data until necessary and improved deallocation me... ed memory requirements through reformatting. * Bias light sources in the void are dynamically occlude
- 1.9.0-beta_x
- g_system]]: controlling multiplayer games. * [[bias_lighting]]: finalized when the [[new_world_rendering]] is