• skip to content

Doomsday Manual

User Tools

  • Admin
  • Log In

Site Tools

  • Recent Changes
  • Media Manager
  • Sitemap
Trace:

auto_folder

Search

You can find the results of your search below.

Contains
  • Exact match
  • Starts with
  • Ends with
  • Contains
@fs
  • Any namespace
Any time
  • Any time
  • Past week
  • Past month
  • Past year
Sort by hits
  • Sort by hits
  • Sort by last modified

Fulltext results:

packages
26 Hits, Last modified: 7 years ago
he folder **/defs** inside the package. Only this folder is checked — any DED files in subfolders are not automatically read. You can use the ''Include'' directive in DED files to read further DEDs from subfolders. ==== Icon image for the UI ==== Packages ca... loaded, the package appears under the **/packs** folder also under the alias in addition to its real iden... hen distributing a package, the top-level package folder should be zipped, and its extension should be **.
pk3
23 Hits, Last modified: 6 years ago
_mapping_in_pk3]] it is relocated to =Data\[game]\Auto=. You can also put files manually into any virtual folder under the Doomsday root folder. For example a PK3... t to make the deds always play you need to make 3 folders. This is what the structure should be like: "Defs\jDoom\Auto\yourded.ded" for wads its: "Data\jDoom\Auto\yourw... TLite6_1.png --- **Tip:** The [[root_folder]] of a PK3 is subject to a set of [[automatic_file_mapping_in_pk3|automatic file mappings]] which make building a PK3 ea... d to use the full relative path in your PK3 as an automatic mapping will move the files to where they sh
lump_assembly
15 Hits, Last modified: 8 years ago
nest [[wad]]s inside an assembly. The [[modding:auto_folders|automatic loading of data files]] can be utilise... which assemblies are loaded is governed by the [[autoload]] mechanism. In short, all folders and files inside the Auto folder are loaded in alphabetical order. Note that this ... the assemblies were loaded. ===== See also ===== * [[modding:automatic_file_mapping_in_pk3]]
addon_box
6 Hits, Last modified: 6 years ago
t authors) can be packaged together into a single folder. The **.box** format was initially created for t... ing:addon bundle]]s, there is no **Contents/** subfolder. This is intended to highlight the fact that the ... h the box itself. === Extra === The **extra/** folder should contain addons that that are optional but ... in the GUI. === Required === The **required/** folder should contain addons that are //always// loaded

Page Tools

  • Show page
  • Old revisions
  • Backlinks
  • Rename Page
  • Back to top
Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Share Alike 4.0 International
CC Attribution-Share Alike 4.0 International Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki
  • Doomsday Engine
  • 2.3 ⇣
  • Builds
  • Add-ons
  • Manual
  • ·
  • Forums
  • Support
  • Bug Tracker
  • Blog