Fulltext results:
- model @assets
- ====== 3D model assets ====== This page is about 3D model assets that can be rendered in the game world using the [[modding:GL2... ''| Material definitions. Each material specifies texture maps for all the meshes in the model. | | ''anima... version:2.0]], model materials are collections of texture images: each material specifies a set of texture
- assets
- [[assets:texture:particle|Particle image]] | | ''texture.reflect.*''| [[assets:texture:reflect|Reflection cube map]] | ===== Common characteristics ===... the GL2 model renderer. In [[version:2.0]], new asset types were added for particle texture images and 3D model reflection cube maps.
- gl2_model_renderer @modding
- The GL2 model renderer is the primary user of [[assets:model|3D model assets]]. Whenever a [[assets:model|model asset]] is present in a loaded [[fs:package]], the model renderer load... yer weapons (psprites) use the ''model.weapon.*'' assets. * //TODO//: other kinds of model assets, e.g.
- detailed_list_of_changes_in_doomsday_version_1.15 @version
- . * XG Power class if health below. * Plane texture class gives new flat a tint of 0. * XG sector ... formation popup in the About dialog shows whether texture compression is enabled or not. ===== Home scree... llows customized episodes loaded at runtime to be reflected in the menu. * {{:cmd|warp}} and [[:warp]] s... rer and relies on Doomsday 2 [[:packages]] and [[:assets]]. Supports skeletal animation. * The new mode