Fulltext results:
- assets
- for a player weapon (skeletal animation)]] | | ''texture.particle.*''| [[assets:texture:particle|Particle image]] | | ''texture.reflect.*''| [[assets:texture:reflect|Reflection cube map]] | ===== Common characteristics ===== * **... erer. In [[version:2.0]], new asset types were added for particle texture images and 3D model reflection cube maps.
- readme_macos @guide:2.1
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects ... le light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D model... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib
- readme_windows @guide:2.1
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects ... le light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D model... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib
- readme_macos @guide:2.2
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D model... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib
- readme_windows @guide:2.2
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D model... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib
- readme_macos @guide:2.3
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D model... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib
- readme_windows @guide:2.3
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D model... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib
- doomsday @guide:2.1:man
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects ... le light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D model... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib
- doomsday @guide:2.2:man
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D model... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib
- doomsday @guide:2.3:man
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D model... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib
- readme_macos @guide:2.0
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects ... le light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D model... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib
- readme_windows @guide:2.0
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects ... le light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D model... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib
- doomsday @guide:2.0:man
- Dynamic shadowing effects for world objects * [[Particle effects]] system * 3D models for world objects ... le light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D model... [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Reso... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Flexib
- model @ded
- terpolation. Doomsday 2 supports more powerful [[assets:model|model assets]]. ===== Flag usage ===== Stated at definition "root" level flags affect all sub-mo... | Lighting should be applied to the model's shiny texture (if defined). | | movpitch| Enables model's pitch... ibility settings. | | noptc| Disables emission of particles for particle generators associated with the mode