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| assets:texture:particle [2016-10-29 10:52] – Created page with "''< [[Assets]]'' This article is about particle textures. These images are used when rendering individual particles created by particle generators. <source lang="ruby"> asse..." skyjake | assets:texture:particle [2017-03-19 07:49] (current) – skyjake | ||
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| + | ====== Particle texture asset ====== | ||
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| + | Particle texture images are used when rendering individual particles created by particle generators. | ||
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| + | < | ||
| + | asset texture.particle.03 { | ||
| + | path = " | ||
| + | } | ||
| + | </ | ||
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| + | ===== Asset metadata ===== | ||
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| + | ^ Variable^ Description | | ||
| + | | '' | ||
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| + | ===== Particle texture numbers ===== | ||
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| + | Doomsday 2.0 supports up to 300 different texture particles: 00-99, and 100-299. Note that there are no particle textures with a single digit number. | ||
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| + | Use the [[generator_syntax: | ||
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