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assets:scripting_with_stateanimator [2019-11-17 21:42]
skyjake [Introduction]
assets:scripting_with_stateanimator [2019-11-17 21:52] (current)
skyjake [StateAnimator methods]
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     end     end
 end</​code>​ end</​code>​
-  * The model asset'​s ''​animation''​ block can define named [[model#​timelines|script timelines]]. These can be started when a model animation sequence starts, or separately using the [[#StateAnimator_methods]] method.+  * The model asset'​s ''​animation''​ block can define named [[model#​timelines|script timelines]]. These can be started when a model animation sequence starts, or separately using [[#StateAnimator methods]].
   * Any state sequence trigger defined in the model asset can have an embedded [[model#​timelines|script timeline]].   * Any state sequence trigger defined in the model asset can have an embedded [[model#​timelines|script timeline]].
 ===== StateAnimator variables ===== ===== StateAnimator variables =====
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 #​@Identifier_HTML~thing~@#​ ( )  #​@Identifier_HTML~thing~@#​ ( ) 
  
 +Returns a World.Thing representing the mobj that the animator belongs to.
  
 ===== Asset callbacks ===== ===== Asset callbacks =====
assets/scripting_with_stateanimator.1574019728.txt.gz ยท Last modified: 2019-11-17 21:42 by skyjake