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assets:model

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1.15
12 Hits, Last modified: 8 years ago
t, a new internal concept has been introduced. [[:Assets]] are sets of resources for a specific purpose, for example a 3D model for a particular lamp in Doom 2. All assets are d... shared in multiplayer sessions. In 1.15, only [[:assets:model|3D model assets]] are supported, but future versions of Doomsday will expand on this. **Doomsday Script subclassi... s only visible inside the engine. For example, 3D model animation state for the upcoming new model render
detailed_list_of_changes_in_doomsday_version_1.15
11 Hits, Last modified: 8 years ago
from [[:libgui]]. Works independently of the old model renderer and relies on Doomsday 2 [[:packages]] and [[:assets]]. Supports skeletal animation. * The new model renderer uses [[:open_asset_import_library]] to load various 3D model file formats. * Updated Oculus Rift support fo... e [[:doomsday_2_package_format]] for packaging [[:assets]]. * Added ''TitleImage'' property to [[:map_i
2.2.2
4 Hits, Last modified: 6 years ago
e of bug fixes: * 3D models that use the new [[assets:model|.pack format and modern shaders]] were partially ... ances. * Player 3D weapon models that use the [[assets:model|new .pack format]] are now more consistently posi
assets/model.txt · Last modified: 2020-02-23 08:33 by skyjake

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