Fulltext results:
- gl2_model_renderer
- ===== Model renderer (Doomsday 2) ====== The GL2 model renderer is the primary user of [[assets:model|3D model assets]]. Whenever a [[assets:model|model asset]] is present in a loaded [[fs:package]], the model renderer loads the 3D model data into memory and, when the model is needed for dra... ' asset. * Player weapons (psprites) use the ''model.weapon.*'' assets. * //TODO//: other kinds of model assets, e.g., surface decorations. See also: [[modding:Supported 3D model
- resource_packaging_guidelines
- ng an asset ===== Every asset, for example a 3D model for a barrel, should be packaged into its own [[f... edom to load this asset separately from any other assets that you provide. Common resources needed by many assets, for example texture images, can be placed into a... d in 3D models for Hexen, they might enter "hexen model" as the search terms. All packages that have the