Fulltext results:
- gl2_model_renderer
- ===== Model renderer (Doomsday 2) ====== The GL2 model renderer is the primary user of [[assets:model|3D model assets]]. Whenever a [[assets:model|model asset]] is present in a loaded [[fs:package]], the model renderer loads the 3D model data into memory and, when the model is needed for dra... ' asset. * Player weapons (psprites) use the ''model.weapon.*'' assets. * //TODO//: other kinds of model assets, e.g., surface decorations. See also: [[modding:Supported 3D model
- resource_packaging_guidelines
- ng an asset ===== Every asset, for example a 3D model for a barrel, should be packaged into its own [[f... edom to load this asset separately from any other assets that you provide. Common resources needed by many assets, for example texture images, can be placed into a... age. For example, if the user is interested in 3D models for Hexen, they might enter "hexen model" as the