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assets:model [2019-11-18 09:16] skyjake [Common metadata for models] |
assets:model [2019-11-18 09:16] (current) skyjake [Animations] |
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Unlike in the past, 3D model animation is done in terms of animation sequences rather than individual keyframes or states. This means that the animation sequences defined in the model file are played as specified in the file; the model asset's job is to map the game object's animation sequences to corresponding sequences in the 3D model. | Unlike in the past, 3D model animation is done in terms of animation sequences rather than individual keyframes or states. This means that the animation sequences defined in the model file are played as specified in the file; the model asset's job is to map the game object's animation sequences to corresponding sequences in the 3D model. | ||
- | In [[version:1.15]], the only way to animate models is to trigger an animation sequence when a state is entered. In [[version:2.0]], animation sequences can also be started from [[scripting_with_stateanimator|scripts]]. | + | In [[version:1.15]], the only way to animate models is to trigger an animation sequence when a state is entered. In [[version:2.1]], animation sequences can also be started from [[scripting_with_stateanimator|scripts]]. |
^ Animation metadata ^^ | ^ Animation metadata ^^ |