Fulltext results:
- world @script:module
- an object representing that player (see [[script:module:App#App.Player|App.Player]]). Otherwise returns ''None''. #@Identif... he thing determines which direction the recoil is applied. #@Identifier_HTML~setAngle~@# ( #@Arg_HTM... . This is an element index number in the [[script:module:defs#order|Defs.things.order]] array. Note that ... OR : Spawn thing at the floor. ===== Old versions ===== * [[/script/module/world?rev=1576428056|2.2]]
- app @script:module
- ====== App (Module) ====== Module that wraps the native App class. Derived classes like ClientApp may also augment the module with their variables and functions. ===== Functions ===== ... object representing the console player ([[script:module:App#app.player|App.Player]]). #@Identifier_HTML~gamePlugin~@# ( ) ... riable. The //id// is one of the constants in the App module, such as ''App.NETGAME''. #@Identifier_HTML~qui
- reference
- .com/skyjake/Doomsday-Engine/blob/master/doomsday/apps/client/net.dengine.client.pack/modules/controllers.ds|Game controller presets script]] ... ster/doomsday/sdk/libcore/net.dengine.stdlib.pack/modules/Config.ds|Applications run a Config.ds script at startup]] ... ake.fi/doomsday/engine/src/branch/master/doomsday/apps/client/net.dengine.client.pack/modules/bootstrap.ds|Client runs bootstrap.ds when initi... ake.fi/doomsday/engine/src/branch/master/doomsday/apps/client/net.dengine.client.pack/modules/controllers.ds|Game controller presets]] * **P
- language
- brary consists of a collection of native built-in modules and script modules. Applications also provide a number of built-in modules for scripts. ; [[.module:App]] : application core ; [[.module:Audio]] : audio subsystem ; [[.module:clientconfig]] : client application configuration variables (imported by [[.module:Config]]) ; [[.module:Config]] : configuration v
- scopes @script:walkthrough
- lowing scopes (namespaces) are defined: * Each module has its own global scope. * Each function has i... signment '':='' operator inserts variables to the module's global namespace. a = 1 def globalAssign()... a: hello b: world ===== Importing modules ===== The ''import'' keyword is used to import modules. All built-in modules and all script files on th
- records @script:walkthrough
- foundation of Doomsday Script. Each namespace and module is a record, each object is a record, and classes... records are owned by native code (e.g., built-in modules like ''Core''), but may still be referenced by v... //subexp// is created inside //myrec// because it appears after the member operator. (record myrec).... sses. This means that, for instance, an imported module could be used as a class. Setting up the superc
- gui @script:module
- ====== gui (Module) ====== Utilities for GUI applications. ===== Functions ===== #@Identifier_HTML~colorAlpha~@# ( #@U... # ) Returns a version of //path// where "@2x" is appended to the end if ''DisplayMode.PIXEL_RATIO'' is 2 (approximately). #@Identifier_HTML~scale~@# ( #@UArg_
- clientconfig @script:module
- tps://git.skyjake.fi/doomsday/engine/src/branch/master/doomsday/apps/client/net.dengine.client.pack/modules/clientconfig.ds|clientconfig.ds]]