Fulltext results:
- world
- an object representing that player (see [[script:module:App#App.Player|App.Player]]). Otherwise returns ''None''. #@Identif... he thing determines which direction the recoil is applied. #@Identifier_HTML~setAngle~@# ( #@Arg_HTM... . This is an element index number in the [[script:module:defs#order|Defs.things.order]] array. Note that ... OR : Spawn thing at the floor. ===== Old versions ===== * [[/script/module/world?rev=1576428056|2.2]]
- app
- ====== App (Module) ====== Module that wraps the native App class. Derived classes like ClientApp may also augment the module with their variables and functions. ===== Functions ===== ... object representing the console player ([[script:module:App#app.player|App.Player]]). #@Identifier_HTML~gamePlugin~@# ( ) ... riable. The //id// is one of the constants in the App module, such as ''App.NETGAME''. #@Identifier_HTML~qui
- gui
- ====== gui (Module) ====== Utilities for GUI applications. ===== Functions ===== #@Identifier_HTML~colorAlpha~@# ( #@U... # ) Returns a version of //path// where "@2x" is appended to the end if ''DisplayMode.PIXEL_RATIO'' is 2 (approximately). #@Identifier_HTML~scale~@# ( #@UArg_
- clientconfig
- tps://git.skyjake.fi/doomsday/engine/src/branch/master/doomsday/apps/client/net.dengine.client.pack/modules/clientconfig.ds|clientconfig.ds]]