Fulltext results:
- plugin @snowberry
- ct as independent controllers which, by using the modules, take care of the appearance of the UI presented by ui.py. The internal... resources the plug-in might have. The same rules apply to these Python modules as to the addons in general; they shall be loade... and notification handlers, you have to import the appropriate modules ui.py and events.py, respectively. Note: If y... rom the system, your plug-in isn't aware of the happenings in the rest of the system. Also, events.py
- reference @script
- .com/skyjake/Doomsday-Engine/blob/master/doomsday/apps/client/net.dengine.client.pack/modules/controllers.ds|Game controller presets script]] ... ster/doomsday/sdk/libcore/net.dengine.stdlib.pack/modules/Config.ds|Applications run a Config.ds script at startup]] ... ake.fi/doomsday/engine/src/branch/master/doomsday/apps/client/net.dengine.client.pack/modules/bootstrap.ds|Client runs bootstrap.ds when initi... ake.fi/doomsday/engine/src/branch/master/doomsday/apps/client/net.dengine.client.pack/modules/controllers.ds|Game controller presets]] * **P
- app @script:module
- ====== App (Module) ====== Module that wraps the native App class. Derived classes like ClientApp may also augment the module with their variables and functions. ===== Functions ===== ... object representing the console player ([[script:module:App#app.player|App.Player]]). #@Identifier_HTML~gamePlugin~@# ( ) ... riable. The //id// is one of the constants in the App module, such as ''App.NETGAME''. #@Identifier_HTML~qui
- language @script
- brary consists of a collection of native built-in modules and script modules. Applications also provide a number of built-in modules for scripts. ; [[.module:App]] : application core ; [[.module:Audio]] : audio subsystem ; [[.module:clientconfig]] : client application configuration variables (imported by [[.module:Config]]) ; [[.module:Config]] : configuration v
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- issues. Caused by margin changes not always being applied correctly. * Ringzero: Excessive clipping ... games. * Windows: Vertical sync was not being applied correctly, causing it to be always on. * X11: Vertical sync is now applied using the GLX API, making it unnecessary to r... er, fold panels have a state indicator and text wrapping is now more accurate. * Performance improve
- detailed_list_of_changes_in_doomsday_version_1.12 @version
- ent word. ===== Scripting ===== * Added [[:appconfig.de]]: configuration for the application. Imported by [[:config_module]]. The client-specific configuration variables we
- 1.12 @version
- .) {{ file:sidebar_editor.jpg?350x0}} **Renderer Appearance sidebar editor.** There is now a new UI for configuring how the game world appears. A new Renderer Appearance sidebar editor replaces the [[control_panel]]'s several pages of obscur... existing renderer default values for an improved appearance. Simply select the "Defaults (built-in)" a
- packages @fs
- re. This package is from one of the Doomsday test apps, and it contains 3D model and image files. Fil... ge licensing]]). | | ''tags''| Keywords/tags that apply to the package, as a white-space separated list... . ==== Scripting ==== **Globally available DS modules.** A package may contain [[:Doomsday Script]] modules that are made available for importing from all DS
- scopes @script:walkthrough
- lowing scopes (namespaces) are defined: * Each module has its own global scope. * Each function has i... signment '':='' operator inserts variables to the module's global namespace. a = 1 def globalAssign()... a: hello b: world ===== Importing modules ===== The ''import'' keyword is used to import modules. All built-in modules and all script files on th
- generator_syntax @ded
- or from being removed by later generators (could happen when the maximum number of generators is reache... == Init Vector Rnd ==== One-time random component applied to [[#Vector]] when the generator is spawned. Works the same as #Vector Rnd but only applied once. ==== Center ==== State/Type triggered... (with the offset specified with [[#Force origin]] applied). ==== Force Origin ==== Defines the coordi
- detailed_list_of_changes_in_doomsday_version_1.9.10 @version
- or color transfer function (all changes should be applied relative to the user’s transfer func). * A... default progression. ===== libdeng2 ===== * App init error (with, {{:arg|loglevel}} critical) (na... fier path. * Script: parser bug concerning ‘:’ appearing inside “if” statement’s condition. ===== ... ====== New features and changes ====== * The application data path now has priority over system-wi
- world @script:module
- an object representing that player (see [[script:module:App#App.Player|App.Player]]). Otherwise returns ''None''. #@Identif... he thing determines which direction the recoil is applied. #@Identifier_HTML~setAngle~@# ( #@Arg_HTM... . This is an element index number in the [[script:module:defs#order|Defs.things.order]] array. Note that ... OR : Spawn thing at the floor. ===== Old versions ===== * [[/script/module/world?rev=1576428056|2.2]]
- libcore @devel
- [[doomsday_client]], Server, [[shell]], and other applications. Everything builds on [[libcore]], the c... rary that contains functionality essential to all applications. {{ file:doomsday_2_component_architecture.png }} ===== Core library (libcore) ===== App, Library, base for subsystems, threading. ==== ... , Protocol, packets. Network architecture on the application level (sessions): {{ file:sessions_and_u
- libdeng2_code_guidelines @devel
- the public API * non-public headers go to the module's src dir * Qt-like convenience includes with ... C, DENG2_ASSERT) * all C APIs should go to c_wrapper.h * exports are marked with DENG2_PUBLIC (no... d use the d* typedefs in libdeng2.h * the data module is important to know by heart: serialization, loc... usage of DENG2_ERROR, DENG2_SUB_ERROR through the modules) * error exceptions need to include both func
- 2.3 @version
- efined and new ones can be added via the [[script:module:audio#setAmbientSequence|Audio module]]. Changing the sequences is also possible during gameplay. The ear... so that model authors have more control over the appearance, for instance to replicate a 2D sprite appearance more faithfully. ===== Fixes ===== * Colo