Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- t is also possible to request mapping manually by adding a special prefix character to the name of a di... able, the prefix "/data/jdoom/textures/" would be added to each file name. **wadtool** is available in ... ers long. You specify the length of the prefix by adding an extension to the name of the directory that... note>32-bit images are just 24-bit images with an additional 8 bits per pixel for the alpha channel.</n
- readme_macos @guide:2.2
- n]] for choosing which [[game]] to play and which add-ons to use, browsing multiplayer games, and loadi... erer Appearance sidebar]] editor * On-the-fly [[add-on]] resource loading * Flexible input control ... on file //~/.doomsday/paths // is checked for ''iwaddir'' (see <html><a href="#paths_file">Files</a></html>). * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">E
- doomsday @guide:2.2:man
- sed to specify a response file whose contents are added to the command line. ===== Options ===== ... specifies which display resolution to use. ==== Additional options ==== ; ''-center'' : Center ... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... onnect to the server running at the given network address. Equivalent to the console command ''connect'
- readme_windows @guide:2.2
- n]] for choosing which [[game]] to play and which add-ons to use, browsing multiplayer games, and loadi... erer Appearance sidebar]] editor * On-the-fly [[add-on]] resource loading * Flexible input control ... path1 path2</code> * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">E... anage your game library, resource packs and other add-ons, and join multiplayer games. Home consists
- readme_macos @guide:2.3
- n]] for choosing which [[game]] to play and which add-ons to use, browsing multiplayer games, and loadi... erer Appearance sidebar]] editor * On-the-fly [[add-on]] resource loading * Flexible input control ... on file //~/.doomsday/paths // is checked for ''iwaddir'' (see <html><a href="#paths_file">Files</a></html>). * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">E
- doomsday @guide:2.3:man
- sed to specify a response file whose contents are added to the command line. ===== Options ===== ... specifies which display resolution to use. ==== Additional options ==== ; ''-center'' : Center ... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... onnect to the server running at the given network address. Equivalent to the console command ''connect'
- readme_windows @guide:2.3
- n]] for choosing which [[game]] to play and which add-ons to use, browsing multiplayer games, and loadi... erer Appearance sidebar]] editor * On-the-fly [[add-on]] resource loading * Flexible input control ... path1 path2</code> * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">E... anage your game library, resource packs and other add-ons, and join multiplayer games. Home consists
- player_controls @devel
- ion between single-player and multiplayer, and ticcmds are no longer used. * Support for multiple lo... ng). It is noteworthy that the old concept of ticcmds is no longer needed in this system. We are foc... now how the values were produced). Game can apply additional acceleration for the "speed" control, for ... trol (in logical units per second), as well as an additional offset (in logical units). Why two value
- readme_macos @guide:2.1
- n]] for choosing which [[game]] to play and which add-ons to use, browsing multiplayer games, and loadi... erer Appearance sidebar]] editor * On-the-fly [[add-on]] resource loading * Flexible input control ... on file //~/.doomsday/paths // is checked for ''iwaddir'' (see <html><a href="#paths_file">Files</a></html>). * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">E
- readme_windows @guide:2.1
- n]] for choosing which [[game]] to play and which add-ons to use, browsing multiplayer games, and loadi... erer Appearance sidebar]] editor * On-the-fly [[add-on]] resource loading * Flexible input control ... pt command prompt. * Environment variables DOOMWADDIR and DOOMWADPATH (see <html><a href="#environ">E... anage your game library, resource packs and other add-ons, and join multiplayer games. Home consists
- doomsday @guide:2.1:man
- sed to specify a response file whose contents are added to the command line. ===== Options ===== ... specifies which display resolution to use. ==== Additional options ==== ; ''-center'' : Center ... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... onnect to the server running at the given network address. Equivalent to the console command ''connect'
- use_oculus_rift @howto
- ontrol for reseting Oculus Rift tracking has been added to the games' Controls menu. The corresponding console command is {{cmd|resetriftpose}}. ===== Frame rate ===== For a
- running_doomsday_in_unix @guide
- ay]] in a Unix-like environment. ====== Loading addons ====== If you prefer to launch the game from... r choosing. The environment variable [[deng_midi_cmd_env_]] determines the command that will be used w... [nomusic_option_]]. For example, the [[deng_midi_cmd_env_]] environment variable could be set like this: export DENG_MIDI_CMD="aplaymidi -p 65:0" The default program for MIDI
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- s basis for interpretation of old savegames. * Added {{:cmd|inspectsavegame}} for inspecting .save package metadata. * Improved {{:cmd|inspectmap}} output with more information about m... rd rec).member = 1</code> * App.audienceForGameAddition for notification of game registrations. *
- 1.9.0-beta1...4 @version
- re]]s/flats would flicker after a console [[reset_cmd_|RESET]]. * fixed: pegged middle textures "bou... p" instead ===== Input/Controllers ===== * ccmd 'listbindings': List bindings in a specific binding class (<code>listbindings map</code>) * ccmd 'bind': Bind a command for a specific binding cla... ey/button (<code>bind map +f follow</code>) * ccmd 'delbind': Delete a binding in a specific binding