Class = power
Modifies the activator's power (armor) level. Only operates on players. For example, when walking over a trip wire an electromagnetic field could sap the power from the player's armor.
Power class lines can only affect the activator of the line and the activator must be a player. It is possibile however, to use an XG sector's floor chain to “call” an XG line of power class in order to modify the power of all THINGS in a sector (eg an armor restore chamber could repair the armor of all players inside the chamber using a trickle charge).
Prm | Name | Type | Meaning |
---|---|---|---|
Ip0 | Min Delta | Integer | Minimum power delta. The real delta will be a random number between the minimum and maximum. |
Ip1 | Max Delta | Integer | Maximum power delta. |
Ip2 | Min Limit | Integer | Lower power limit. The player's power won't go below this. Default: 0 |
Ip3 | Max Limit | Integer | Upper power limit. The player's power won't go above this. Default: 0 |
Line Type { ID = 5006 Comment = "Give armor when player crosses" Flags = player_cross Flags2 = when_act | any Class = power Count = 1 Time = 1 Min Delta = 50 Max Delta = 50 Max Limit = 200 }
The line is triggered when the player crosses the line (Flags = player_cross). The line is active in any skill mode and any game type (Flags2 = any) and the line carries out it's action when active (Flags2 = when_act). The line can only be triggered once (Count = 1). When activated and the activator's (must be player) armor is bellow 200, the line increases their armor by a fixed amount of 50 (Min Delta == Max Delta == 50, therefore no randomization).