Fulltext results:
- language
- ion]] : routines for manipulating savegames ; [[.module:Version]] : version information ; [[.module:World]] : game world
- reference
- ipt]] ===== Using Doomsday Script ===== As of [[version:2.3]], scripts can be used for the following: ... acks for game load/unload * **Audio:** * [[.module:audio|Start local sounds]] * **Configuration:**... F2 soundfont caching)]] * **Console:** * [[.module:console|List, get, and set cvars]] * [[guide:... in taskbar)]] * **Definitions:** * [[script:module:defs#lookups|Accessing currently loaded DEDs via
- 1.15
- <- 1.14.5 ^ Versions ^ 1.15.1 -> ====== Version 1.15 ====== #@Release_HTML~2015-06-05,1.15.0,build1616~@#... ** See the [[detailed_list_of_changes_in_doomsday_version_1.15|Detailed notes]] to see a summary of the bug... ay Script native types.** A new built-in [[script:module:Core]] module was added which contains class objects for various built-in data. In 1.15, the Core module
- detailed_list_of_changes_in_doomsday_version_1.9.10
- ipts. * Script: native modules [[:display_mode_module|DisplayMode]] and [[:version_module|Version]]. * Replaced deng.de script => Config.de, add
- packages
- following contents: title: GLSandbox Test version: 1.0 license: GPL 3+ tags: test ==== File n... score is a special character (separates name from version number) * Must have at least two components (do... package identifier. Doomsday attempts to parse a version number from the part following the underscore. *... ly this is the only name shown to the user. | | ''version''| Version number of the package. Must be in the
- world
- ====== World (Module) ====== Native module that provides bindings to objects in the game world. ===== Functions ===== #@Id... fier_HTML~angle~@# ( ) (Availability: added in [[version:2.3.2]]) Returns the angle of the thing: 0 = Eas... #@Arg_HTML~Text,missileId~@# ) (Availability: [[version:2.2]], only in Heretic.) Starts the attack actio
- libcore
- that contains the core of the [[doomsday_engine]] version 2.((The actual file name depends on the platform:... ] ==== Scripting ==== Script, Parser, Process, Module, statements, expressions, functions. {{ file:scr... re code is based on the newer libraries. ====== Version numbering ====== libcore version numbers are composed of the following parts: * //Major version number
- detailed_list_of_changes_in_doomsday_version_1.11
- This article lists the important changes in [[version:doomsday_version_1.11]]. ====== Fixed bugs ====== * Failure to detect the current build due to a co... data elements. * Incremented network protocol version due to non-backward compatible changes to the map... nsuring the configuration is good for the current version. Normally the Config script is run when it has ch
- version
- ====== Version (Module) ====== Module that provides version information. ===== Constants ===== ^ Identifier ^ Type ^ Description | | ''BUILD'' | Nu... ws", "macx" or "unix") | | ''TEXT'' | Text | Full version as a text string, e.g., "2.0.0 (Dev) Build 709" | | ''VERSION'' | Array | Version number as array of four numbe
- detailed_list_of_changes_in_doomsday_version_1.14
- This article lists the important changes in [[version:1.14]]. ===== Fixed bugs ===== ==== UI ==== * ... tc...). * No longer dependent on external LZSS module. ==== Renderer ==== * Added bloom as a new... ive function binding for App.quit() * [[script:module:SavedSession]] module provides access to the resource system functionality for savegames (old savegame co
- audio
- ====== Audio (Module) ====== Module for the audio subsystem. ===== Functions ===== #@Identifier_HTML~localSound~@# ( #@Arg... or example for UI/HUD sound effects. Use [[script:module:world#World.Thing|World.Thing.startSound()]] to p... mmands~@# ) (Availability: Heretic only; since [[version:2.3]]). In Heretic, ambient sound effects are li
- 2.3
- <- 2.2.2 ^ Versions ^ 2.3.1 -> ====== Version 2.3 ====== This release enhances vanilla DOOM render hack s... efined and new ones can be added via the [[script:module:audio#setAmbientSequence|Audio module]]. Changing the sequences is also possible during gameplay. The ear... = Change log ===== [[https://tracker.dengine.net/versions/82|Tracker: version 2.3]] ===== See also =====
- detailed_list_of_changes_in_doomsday_version_1.12
- This article lists the important changes in [[version:doomsday_version_1.12]]. ====== Fixed bugs ====== {{:twocolumn| ===== Resources ===== * Fatal e... log that displays information about the installed version of the engine and current GL and audio configurat... ration for the application. Imported by [[:config_module]]. The client-specific configuration variables we
- state
- wn set of action routines (native code). Since [[version:2.2]], the action may also be defined using Dooms... player mobj in case of a psprite action ([[script:module:world#worldthing|World.Thing]]) * //player// refers to the current player ([[script:module:app#appplayer|App.Player]], psprite actions only)
- compiling_and_running_2.0
- ui, OpenGLExtensions, Widgets) * Qt 5 X11Extras module (on Unix/X11) * DirectX (on Windows) The follo... use (unless autodetected). This determines which version of Qt will be used in the build. * ''DENG_ENABL