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readme_macos @guide:2.0
25 Hits, Last modified: 9 years ago
]] in MP3 and other formats * Uses [[http://www.fmod.org/|FMOD Ex]] for audio playback (sound effects, music, CD au... gine.net/w/WAD|IWAD files]] to run games. You can use the following ways to let the engine know where y... n. You can either provide the path to the IWAD to use, or the path of the directory under which IWADs a... sday will look through the specified location and use all the recognized IWADs automatically. In other
readme_windows @guide:2.0
25 Hits, Last modified: 9 years ago
]] in MP3 and other formats * Uses [[http://www.fmod.org/|FMOD Ex]] for audio playback (sound effects, music, CD au... gine.net/w/WAD|IWAD files]] to run games. You can use the following ways to let the engine know where y... n. You can either provide the path to the IWAD to use, or the path of the directory under which IWADs a... sday will look through the specified location and use all the recognized IWADs automatically. In other
doomsday @guide:2.0:man
25 Hits, Last modified: 9 years ago
]] in MP3 and other formats * Uses [[http://www.fmod.org/|FMOD Ex]] for audio playback (sound effects, music, CD au... gine.net/w/WAD|IWAD files]] to run games. You can use the following ways to let the engine know where y... n. You can either provide the path to the IWAD to use, or the path of the directory under which IWADs a... sday will look through the specified location and use all the recognized IWADs automatically. In other
1.9.7 @version
14 Hits, Last modified: 9 years ago
hs into the engine's virtual filesystem. * **FMOD Ex.** By default, the engine will once again use the high-quality [[http://fmod.org|FMOD Ex]] audi... r to all kinds of resources and game data. * [[use_fmod_ex]]: solves our audio problems. ===== Upgrading =... ename>/bindings.cfg** If you wish to continue to use configs created by an earlier version of Doomsday... ws a text mode console window. Presently you must use the console to configure the server and start the
compiling_and_running_1.15_or_earlier_qmake @devel
10 Hits, Last modified: 9 years ago
Homebrew]]) **audio_fmod plugin** * [[http://fmod.org|FMOD Ex Programmers API]] **audio_openal plugin** * ... able/disable Doomsday build options (e.g., ''deng_fmod''). See below for platform-specific notes. - G... o manually specify all 3rd party SDK paths (e.g., FMOD, SDL). Examples have been provided in **config_us... ame way on all platforms. Brief summary of how to use it: you will need to create an empty directory wh
compiling_and_running_2.0 @devel
5 Hits, Last modified: 5 years ago
stick support) * SDL_mixer 2 (audio plugin) * FMOD Studio Low-Level Programmer API for Doomsday 2.1+, or FMOD Ex for Doomsday 2.0 or earlier (audio plugin) * O... QMAKE'' variable to the path of the qmake tool to use (unless autodetected). This determines which vers... sabling Doomsday features. * ''*_DIR'' (e.g., ''FMOD_DIR'') are used for configuring locations of thir

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