Fulltext results:
- ded
- [ded:generator|Particle generator]] | | | |:::| [[ded:sky|Sky]] | [[version:1.9.7]] | | |:::| [[ded:reflection|Reflection]] | [[version:1.8.5]] | | ^ Deprecated |||| |:::| [[ded:decoration|Decoration]] | | | |:::| [[ded:sprite|Sprite Name]] | | | See also: [[ded:altering_and_cop
- sky
- ====== Sky (DED, 1.9.7 →) ====== ===== Syntax ===== <Copy> Sky { ID = ""; Flags = flaga | flagb | fl... of this definition. This is used when referencing sky definitions from Map Info definitions. ==== Fla... s ==== ^ Name^ Description | | sphere| Draw the sky sphere even when sky models have been set up. |
- use_deds_in_doom_builder
- .com|DoomBuilder's]] script editor to include a [[ded]] with your map.// There are various different ways that [[ded]] and [[xg]] definitions can be included with you... You can either supply them seperately in a mywad.ded (pure text file editable in any text editor), emb... wad into a [[pk3]] file. If you use purely XG (no DED's) you also have another option of compiling your
- 1.9.0-beta6
- Added [[sky]] definitions. Rather than define the sky properties for every map, each time directly in a [[map_info_ded_]] definition, instead; use a Sky definition, giving it a unique ID which is then used in the Map Info... he two. This allows mod authors to patch just the Sky definitions without needing to touch/create Map I
- flags_reference
- ====== DED flags reference ====== This page is a complete listing of all Doomsday flags usable in DED definitions. Note that Doomsday Engine plugins (... their own purposes, which are also accessible via DED. Consult the documentation of the plugin for furt... map. ==== sphere ==== (Values = 0x2) Draw the sky sphere even when models are in use. ===== Sky L
- 1.9.0-beta5
- ignore changes to the player's "in-void" status (sky "flashing" when moving between indoor/outdoor are... f frames in wall/texture animations defined via [[ded]] [[group]] definitions. The previous limit was 6... variable translucency on sprites. * [[rend-dev-sky]]: [[cvar]] render the sky as a solid surface (for debug). * [[rend-dev-tex-showfix]]: [[cvar]] ren
- detailed_list_of_changes_in_doomsday_version_1.9.7
- automap: missing "All marks cleared" message * sky models not rendered * [395] regression: HacX f... ess failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] * ... object is broken [state lookup logic mismatches, DED Reader vs DEH Reader] * Doom: don't let floati... gs of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material!). * The current item
- detailed_list_of_changes_in_doomsday_version_1.9.9
- e wall section material opacity into account with sky-fix geometry. * Renderer: mishandling of all-m... glowing material. ===== Definitions ===== * DED: Unknown Blendmodes in Reflection definitions default to "normal". * DED: Mishandling of the old State frame fullbright "f... FSAA mode (removes flicker during startup). * DED: log a warning about unknown Blendmodes. * DeH
- detailed_list_of_changes_in_doomsday_version_1.15
- ontrol menu. ===== {{tag|Renderer}} ===== * Sky model Z-buffering was not enabled. This would cause sky models to be incorrectly rendered with regard to ... * Added ''TitleImage'' property to [[:map_info_ded]] for specifying a title image in place of a text... efinition data on this path will be translated to DED during game init. ===== {{tag|Scripting}} =====
- 1.9.0-beta1...4
- l shadows are now affected by plane glows and the sky ===== Resources ===== * removed: Doomsday.w... tring containing a comment about this flag * [[ded]] reader: the "Copy"/"*" directive (used to initi... print a list of the mobj ids + names (if set via DED) to the console. * unknown/[[missing_texture]]
- map_info
- ====== Map Info (DED) ====== A //Map Info// definition specifies the properties of a map. ==== Core ... "WILV00"; Author = "id Software"; Music = "e1m1"; Par time = 30; Sky = "sky1"; }
- 1.9.0-beta6.3
- === Definitions === * File names specified in DED definitions that include a file extension not wor... 536942&group_id=74815&atid=542099). * Flags in Sky definitions ignored. === Renderer === * SIG