world units (was 1500).
* Combined [[cvar]] //rend-light-decor-plane-far// and //rend-light-decor-wall-far//, renamed to [[rend-light-decor-far]].
* Combined [[cvar]] //rend-light-decor-plane-bright// and //rend-light-decor-wall-bright//, renamed to [[rend-light-decor-bright]].
* Renamed [[cvar]] "rend-glow-fog-bright" to "rend-light-fog-bright".
* Removed [[setgamma]]: [[ccmd]] Is now obs
ression: blank screen on client
* player thing angle not updating in automap
*  regression: mi... on Unix]
* automap: player marker not smoothed/angle not updated
* Doom: sound effect missing for s... -> polyobj collisions thrust mobj at an incorrect angle (+inconsistent damage) [polyobj seg->angle != linedef->angle]
* Hexen: text mispositioned on the end
ng the sector lighting model. Default value for [[rend-light-wall-angle]] is now 1.2f as the new smoothing makes this less noticeable.
* [[cvar]] [[rend-light-wall-angle-smooth]] 1= Enable wallangle lightlevel delta smoothing (enabled by default).
* [[cvar]] [[rend-dev-polyobj-bbox]] 1= Render polyobj bounding box
bug with plane glows not affecting models.
* [[rend-ambient-light]]: [[cvar]] was being reset on level load.
==== Renderer ====
* [[rend-mobj-light-auto]]: [[cvar]] enable automatically calculated lights for mobjs.
* [[rend-sprite-alpha]]: [[cvar]] enable variable translucency on sprites.
* [[rend-dev-sky]]: [[cvar]] render the sky as a solid sur
ire: rising lava floor in the starting room). The light origin Z coordinate and the plane height were not... anslation for sprites.
* Renderer: take middle wall section material opacity into account with sky-fi... derer: lumobj => BSP leaf contact spreading.
* Light source from the Rocket Launcher missile at the wr... uring screenwipe/transition.
* Incorrect model angle for voodoodolls.
* Fixed bug “No longer handli