Fulltext results:
- 1.9.0-beta6 @version
- world units (was 1500). * Combined [[cvar]] //rend-light-decor-plane-far// and //rend-light-decor-wall-far//, renamed to [[rend-light-decor-far]]. * Combined [[cvar]] //rend-light-decor-plane-bright// and //rend-light-decor-wall-bright//, renamed to [[rend-light-decor-bright]]. * Renamed [[cvar]] "rend-glow-fog-bright" to "rend-light-fog-bright". * Removed [[setgamma]]: [[ccmd]] Is now obs
- 1.9.0-beta1...4 @version
- blems with rendering shiny surfaces). * fixed: light & halo not centered to sprite correctly ([[batman_tc]], wall torches). * fixed: mobj shadows sometimes rend... -visible subsector culling for debug. * cvar [[rend-glow-scale]]: multiplier for wall glow height ===== Resources ===== * new fix... and variable-width fonts (with normal, bold, and light variants) ===== User Interface ===== * cons... * lsref_thing_exist * lsref_thing_none * light level reference ([[lightref]]s): * lightref_
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- ression: blank screen on client * player thing angle not updating in automap * [367] regression: mi... on Unix] * automap: player marker not smoothed/angle not updated * Doom: sound effect missing for s... -> polyobj collisions thrust mobj at an incorrect angle (+inconsistent damage) [polyobj seg->angle != linedef->angle] * Hexen: text mispositioned on the end
- 1.9.0-beta6.9 @version
- ng the sector lighting model. Default value for [[rend-light-wall-angle]] is now 1.2f as the new smoothing makes this less noticeable. * [[cvar]] [[rend-light-wall-angle-smooth]] 1= Enable wall angle lightlevel delta smoothing (enabled by default). * [[cvar]] [[rend-dev-polyobj-bbox]] 1= Render polyobj bounding box
- 1.9.0-beta5 @version
- bug with plane glows not affecting models. * [[rend-ambient-light]]: [[cvar]] was being reset on level load. ====... day_control_panel]]. ==== Renderer ==== * [[rend-mobj-light-auto]]: [[cvar]] enable automatically calculated lights for mobjs. * [[rend-sprite-alpha]]: [[cvar]] enable variable translucency on sprites. * [[rend-dev-sky]]: [[cvar]] render the sky as a solid sur
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- ire: rising lava floor in the starting room). The light origin Z coordinate and the plane height were not... anslation for sprites. * Renderer: take middle wall section material opacity into account with sky-fi... derer: lumobj => BSP leaf contact spreading. * Light source from the Rocket Launcher missile at the wr... uring screenwipe/transition. * Incorrect model angle for voodoodolls. * Fixed bug “No longer handli