* Use the same equation for calculating shadow darkness for mobjs as used with fakeradio. Default value for [[:rend-shadow-darkness]] is now 1.2
* Use a slightly larger offset for mobj shadows to help avoid z-fighting.
... Long walls no longer receive slightly larger [[:fakeradio]] shadows as this made lighting look very inconsi... ticularly well currently.
* Renamed [[:cvar]] "rend-tex-filter-raw" to [[:rend-tex-filter-ui]].
s lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... slightly more pronounced [[fake_radio]] (default darkness changed from 1.0 to 1.2)
* improved: emulation... aked [[sector-over-sector]] tricks
* improved: fakeradio now handles complex geometry and DOOM.EXE tricks better
* improved: fakeradio wall shadows are now affected by plane glows and