ive]]: number (0-NUMWEAPONS) = give an individual weapon (as if found), f = give the player the power of flight.
* Changed: [[ccmd]] [[rev... kes the player look upwards when killed.
* [[player-weapon-nextmode]]: Use custom order for next/previous weapon cycle.
===== HUD =====
* Added new fullscre... tatusbar**: The status bar is drawn on top of the player view (instead of underneath it) positioned centra
lth limit. Default value is 200.
: Weapon the player will be spawned holding (see reference table belo... rounds per shot.
: If this is "1" the player is given this weapon when spawned.
: Setting this to "1" will prevent the lowering/raising of the weapon when switching (e.g., if a weapon model has raise/lower animations). However the weapon will still take t
= Fixes =====
* Doom: Crash trying to give a weapon unavailable in the current game mode (e.g., cheats)
* Map Renderer: Fatal error firing the BFG in DOOM mod "Astrostein"
* Server: Fatal error... nterpretation of skill level zero
* libcommon: Player movement speed inconsistensies
* Hexen: Ineffe