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- 1.9.0-beta6 @version
- tiple keys/cards of the given colour (e.g. if the player has both a red key card and a red skull key, only one icon will be drawn). 0= Draw all owned ... apons (e.g., "give w1k2" will give to the console player weapon 1 and key 2). Health can also be given (e.g., "give h"). ... eapons (e.g. "give w1k2" will give to the console player weapon 1 and key 2). * Added [[server-game-coop-nodamage]]:[[cv... w be used to give individual ammos, keys and weapons (e.g. "give w1k2" will give to the console player weapon 1 and key 2).
- activation_requirement @xg
- shown. ==== key_3 ==== The activator must be a player who has key 3 (Doom: red keycard, Heretic: blue key). If the player doesn't have the key the message ... shown. ==== key_6 ==== The activator must be a player who has key 6 (Doom: red skull key, Heretic: not used). If the player doesn't have the key the message "You need a [key]." will be shown. ==== line_act ==== All the lines referenced with m... power_above ==== The line's activator must be a player whose armor level is **above** the value specifie
- infine_script_reference @ded
- one after another with no delay in between. The player can interact with the animation by pressing a key on the keyboard or a mouse or a joystick button. ... xecution of the script and starts waiting for the player to press a key or a button. This command is not affected by the ... typing its text. ; ''CanSkip'' : Allows the player to skip in the script by pressing a key or a button. When skipping, if no ''SkipHere'' is... ue non-interactively. Nothing happens even if the player presses a key or a button. ; ''SkipHere'' : This command o