Fulltext results:
- resource_packaging_guidelines @modding
- This page details the recommended conventions for packaging resources for Doomsday 2. ===== Packaging an asset ===== Every asset, for example a 3D model for a barrel, should ... y from any other assets that you provide. Common resources needed by many assets, for example texture images... ] "hidden", and the packages that need the common resources should use the ''requires'' metadata variable to
- packages @fs
- ====== Packages ====== In Doomsday 2, resources are collected into [[packages]]. This article describes the... ver, since the lens flare renderer accesses these resources using the identifer //feature.lensflares//, any o... more manageable components. For instance, common resources needed by several assets could be contained in a ... ersion:1.15]], however it is not yet used for all resources. ===== See also ===== * [[modding:Resource
- 1.15 @version
- day has had no internal understanding of resource packaging. The Snowberry frontend has been responsible for ... Doomsday Script. This will be the format used for packaging [[modding:gl2_model_renderer|3D models in the fut... cept has been introduced. [[:Assets]] are sets of resources for a specific purpose, for example a 3D model fo... heuristic detection algorithm which scans loaded resources for map data and collates them into an internal l
- detailed_list_of_changes_in_doomsday_version_1.15 @version
- ng a switch of FSAA/vsync settings. ===== {{tag|Resources}} ===== * Non-ASCII characters broken on comm... abled with the [[:texcomp]] option. ===== {{tag|Resources}} ===== * Introduced the [[:doomsday_2_package_format]] for packaging [[:assets]]. * Added ''TitleImage'' property t... om WadMapConverter. Importing of id Tech 1 format resources is in the process of being moved out of the engin
- assets
- ====== Assets ====== Doomsday 2 manages resources as [[assets]]. In practice, an asset is comprised of [[Doo... ] ===== Guidelines ===== * [[modding:Resource packaging guidelines]] ===== Other resources ===== ; [[assets:shader]] : OpenGL shader program ===== Implementa
- packaging_resources @fs
- This article describes preferred conventions for packaging resources for [[doomsday_2.0]]. ====== How ZIP files are ... ht want to only use an actual ZIP file at the top level. ====== Resource packaging conventions ======
- 1.9.0-beta1...4 @version
- least. Beta1 had some problems with distribution packaging; hopefully this time around the build scripts are... e now affected by plane glows and the sky ===== Resources ===== * removed: Doomsday.wad is obsolete, al... -scale]]: multiplier for wall glow height ===== Resources ===== * new fixed and variable-width fonts (w
- fs
- mage filtering]] * **Packages:** In Doomsday 2, resources are collected into packages. A package has a //.p... package. * [[fs:packages|Package format and examples]] * [[modding:Resource packaging guidelines]]