Fulltext results:
- 1.9.0-beta6 @version
- |Beta 6 bug tracker]]. ===== Fixes ===== ==== Map format ==== * Support for packed sidedefs. Th... n subsectors/segs/sidedefs/linedefs read from the map data lumps are not assumed to be valid. Instead, ... here possible else output a warning and abort the map load attempt gracefully. * Infinite loop when ... ts. * Player's in-void status was not reset on map load. This led to HOM in the sky until the player
- map_cycling @multiplayer
- ====== Map cycling ====== This page explains how to set up automatic map cycling in a multiplayer game. Servers can set up a sequ... rough automatically. This is done by defining the cycling rules with the console variable ''server-game-map... and ''startcycle''. The command ''endcycle'' ends map rotation. ===== server-game-mapcycle ===== Fo
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- * Hexen/Deathkings: game starts in regular Hexen Map01 * server needs to send material Id dictionar... by 98b889e2] * automap: default zoom level at map start [now closer to vanilla Doom; not identical,... ame endings * [402] regression: HacX: Password map object is broken [state lookup logic mismatches, ... osition after a valid XY move [verified in Doom 2 map30] * automap: panning in "follow off" mode is
- running_a_server @multiplayer
- y|ecliptik/doomsday (GitHub)]]. ===== Automatic map cycling ===== Set up a mapcycle: server-game-mapcycle "T:10 1* 11 17 18 19" See [[map cycling]] for a description of the syntax. Start the cyc