|Beta 6 bug tracker]].
===== Fixes =====
==== Map format ====
* Support for packed sidedefs. Th... n subsectors/segs/sidedefs/linedefs read from the map data lumps are not assumed to be valid. Instead, ... here possible else output a warning and abort the map load attempt gracefully.
* Infinite loop when ... ts.
* Player's in-void status was not reset on map load. This led to HOM in the sky until the player
====== Mapcycling ======
This page explains how to set up automatic mapcycling in a multiplayer game.
Servers can set up a sequ... rough automatically. This is done by defining the cycling rules with the console variable ''server-game-map... and ''startcycle''. The command ''endcycle'' ends map rotation.
===== server-game-mapcycle =====
* Hexen/Deathkings: game starts in regular Hexen Map01
* server needs to send material Id dictionar... by 98b889e2]
* automap: default zoom level at map start [now closer to vanilla Doom; not identical,... ame endings
*  regression: HacX: Password map object is broken [state lookup logic mismatches, ... osition after a valid XY move [verified in Doom 2 map30]
* automap: panning in "follow off" mode is