Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- ow access from busy worker * world time is not paused during game saves [commit 4b1a62ff] * game endings should loop forever [with NoSkip => script not stopped at end... thread * Doom: missing enemies during the end game cast call * Heretic automap: font tracking sta... hortcuts" binding context should be active during game endings * [402] regression: HacX: Password map
- 1.9.0-beta6 @version
- ease. The next beta is planned to address network game issues only. Some highlights: * Redesigned, ... key/control for multiple things depending on the game and UI state (see [[listbcontexts]]:[[ccmd]]). ... ail&atid=542099&aid=1732097&group_id=74815). * Game objects not drawn if the sector they are in is no... er time, would continue animating with the client paused. * When drawing the console, if a background [
- 2.1 @version
- -sfxchan'' option). By default, music playback is paused if the game window loses focus. An option to control this was
- infine_script_reference @ded
- condition can be one of the following: | MODE:''(game-mode)'' | True if the current [[:game_mode]] is ''(game-mode)''. For example:<code>MODE:doom2-plut</code> | | secret| True if the current map... om]] and [[:hexen]]. | | ultimate| True if the [[:game_mode]] is "[[:doom1-ultimate]]" ([[games:doom]]).
- detailed_list_of_changes_in_doomsday_version_1.10 @version
- orces game time to be frozen. Instead, the {{:var|game-pause-mapstart-tics}} variable controls how long the game is paused at the start of a map (by default, in Doom, it ma... erial to animate independently (e.g., despite the game being [[:pause|paused]], the version of a material used for UI displays
- 1.9.0-beta5 @version
- nd never get deleted. * Client doesn't realize game is paused http://sourceforge.net/tracker/index.php?func=det
- 1.9.0-beta6.4 @version
- il&aid=2810953&group_id=74815&atid=542099). * "Paused game while opened menu bug" (http://sourceforge.net/tr