all GL/window access from busy worker
* world time is not paused during game saves [commit 4b1a62ff]
* game endings should loop forever [with NoSkip => script not stopped at end... thread
* Doom: missing enemies during the end game cast call
* Heretic automap: font tracking state mismanagement [missing calls to FR_Push/PopAttrib in U
's **MAP30** could not be completed if [[cvar]] [[game-corpse-time]] was set to **1**.
* Mobj->Soundtarget data i... ync'd in the menu. This means that after saving a game in slot #3, the next time the load game menu is entered, the cursor will be placed on slot #3 automatically.
* Changed: [[cva... definition).
====== New features ======
* [[game_status_console_variable]]s: read-only cvars that
a thing will be doing and looks like at any given time in game.
The things "spawn" state(s) defines a things de... tate, while the Attack Sound will be played every time the thing tries to attack the player in melee.
==== Reaction Time ====
A forced delay that determines how long a b... .
==== Speed ====
How far a thing moves in the game world during every state it enters that has the '