Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7
- all GL/window access from busy worker * world time is not paused during game saves [commit 4b1a62ff] * game endings should loop forever [with NoSkip => script not stopped at end... thread * Doom: missing enemies during the end game cast call * Heretic automap: font tracking state mismanagement [missing calls to FR_Push/PopAttrib in U
- jdoom_version_1_15_0-beta1_.4
- 's **MAP30** could not be completed if [[cvar]] [[game-corpse-time]] was set to **1**. * Mobj->Soundtarget data i... ync'd in the menu. This means that after saving a game in slot #3, the next time the load game menu is entered, the cursor will be placed on slot #3 automatically. * Changed: [[cva... definition). ====== New features ====== * [[game_status_console_variable]]s: read-only cvars that
- thing
- a thing will be doing and looks like at any given time in game. The things "spawn" state(s) defines a things de... tate, while the Attack Sound will be played every time the thing tries to attack the player in melee. ==== Reaction Time ==== A forced delay that determines how long a b... . ==== Speed ==== How far a thing moves in the game world during every state it enters that has the '