Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- t does not support 3D sound effects. Like other external resources, placing a music file into the //Music// resource class directory is enough. The file name must mat... be loaded from a WAD. Another way to specify an external resource file is to use the ''[[ext]]'' key of a Music definiti... he //Sfx// directory. Another way to specify an external resource file is to use the Sound definition ''[[ext]]'' key. ... the format of a sample if it's loaded from a WAD file, making it possible to compile a WAD out of WAV s
- doomsday @guide:2.3:man
- th the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when external images are actually enabled if the resource packs in use aren't compatible with the loaded PWADs. ... ath to Clipboard : Copies the //doomsday.out // file path to the system clipboard to make it easier to find the output file. ; Clear Log : Deletes all log messages from
- doomsday @guide:2.2:man
- th the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when external images are actually enabled if the resource packs in use aren't compatible with the loaded PWADs. ... ath to Clipboard : Copies the //doomsday.out // file path to the system clipboard to make it easier to find the output file. ; Clear Log : Deletes all log messages from
- readme_macos @guide:2.2
- th the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when external images are actually enabled if the resource packs in use aren't compatible with the loaded PWADs. ... ath to Clipboard : Copies the //doomsday.out // file path to the system clipboard to make it easier to find the output file. ; Clear Log : Deletes all log messages from
- readme_macos @guide:2.3
- th the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when external images are actually enabled if the resource packs in use aren't compatible with the loaded PWADs. ... ath to Clipboard : Copies the //doomsday.out // file path to the system clipboard to make it easier to find the output file. ; Clear Log : Deletes all log messages from
- doomsday @guide:2.1:man
- th the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when external images are actually enabled if the resource packs in use aren't compatible with the loaded PWADs. ... ath to Clipboard : Copies the //doomsday.out // file path to the system clipboard to make it easier to find the output file. ; Clear Log : Deletes all log messages from
- readme_macos @guide:2.1
- th the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when external images are actually enabled if the resource packs in use aren't compatible with the loaded PWADs. ... ath to Clipboard : Copies the //doomsday.out // file path to the system clipboard to make it easier to find the output file. ; Clear Log : Deletes all log messages from
- doomsday @guide:2.0:man
- th the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when external images are actually enabled if the resource packs in use aren't compatible with the loaded PWADs. ... ath to Clipboard : Copies the //doomsday.out // file path to the system clipboard to make it easier to find the output file. ; Clear Log : Deletes all log messages from
- readme_windows @guide:2.3
- th the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when external images are actually enabled if the resource packs in use aren't compatible with the loaded PWADs. ... ath to Clipboard : Copies the //doomsday.out // file path to the system clipboard to make it easier to find the output file. ; Clear Log : Deletes all log messages from
- readme_windows @guide:2.2
- th the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when external images are actually enabled if the resource packs in use aren't compatible with the loaded PWADs. ... ath to Clipboard : Copies the //doomsday.out // file path to the system clipboard to make it easier to find the output file. ; Clear Log : Deletes all log messages from
- readme_macos @guide:2.0
- th the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when external images are actually enabled if the resource packs in use aren't compatible with the loaded PWADs. ... ath to Clipboard : Copies the //doomsday.out // file path to the system clipboard to make it easier to find the output file. ; Clear Log : Deletes all log messages from
- readme_windows @guide:2.1
- th the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when external images are actually enabled if the resource packs in use aren't compatible with the loaded PWADs. ... ath to Clipboard : Copies the //doomsday.out // file path to the system clipboard to make it easier to find the output file. ; Clear Log : Deletes all log messages from
- readme_windows @guide:2.0
- th the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when external images are actually enabled if the resource packs in use aren't compatible with the loaded PWADs. ... ath to Clipboard : Copies the //doomsday.out // file path to the system clipboard to make it easier to find the output file. ; Clear Log : Deletes all log messages from
- sound @ded
- ] definitions. ==== Ext ==== Name of a sound [[external_resource_file|file]]. Used to locate the sample from a native or virtual file (e.g., in a [[ZIP]]). See [[#Sample References]] ... :WAD]] archive. See [[#Sample References]] ==== File ==== Alias of [[#Ext]] ==== File Name ==== Alias of [[#Ext]] ==== Flags ==== ^ Flag ^ Descripti
- graphic_patch @modding
- The original data lumps are required even if an external resource is found, because the original data includes info... size of the patch. This means the image from the external resource can be of any arbitrary resolution: it will be scaled to match the original patch. Currently external patch resources are not precached, which may caus... g ''TITLEPIC''). To get around this simply place external patches in a subfolder with the same name as the