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xg:refs:spref_min_top_texture

Refers to the specific Z coordinate of the height that is calculated by finding the upper texture with the smallest height (Y) of a sector's all lines and then subtracting this texture height from the highest contacted ceiling height (Z coordinate).

xg/refs/spref_min_top_texture.txt · Last modified: 2012-04-11 16:16 (external edit)