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xg:class:key

Table of Contents

Key (XG class)

Class = key

Gives keys to or takes them from the activator, who must be a player.

Parameters

Prm Name Type Meaning
Ip0 Give Keys Integer Bitfield of the keys to give. Bit 1 (0x1) corresponds key 1, bit 2 (0x2) key 2, etc.
Ip1 Take Keys Integer Bitfield of the keys to take away.

Example

Line Type {
	ID = 5006
	Comment = "Give the red key to the activator when use"
	Flags = player_use
	Flags2 = when_act | any
	Class = key
	Count = 1
	Time = 1
	Give Keys = 1
}

The line is triggered when the player “uses” the line (Flags = player_use). The line is active in any skill mode and any game type (Flags2 = any) and the line carries out it's action when active (Flags2 = when_act). The line can only be triggered once (Count = 1). When activated, the line gives the activator the red key (Ip0 = 1).

xg/class/key.txt · Last modified: 2017-03-17 12:17 by skyjake