Fixed: SIGSEGV on attempting to open the automap (when configured to display statusbar while open) and after an armor item has been found.
Fixed UI layout issues due to HTML formatting.
Updated source code building instructions in doomsday/build.
Changed: Do not spread objlinks over two-sided linedefs when the middle material on the back side of the spread direction completely fills the gap between floor and ceiling. This fixes an issue seen in Heretic E1M2 where the Undead Warriors hidden behind a one-way wall in sector #83 were sometimes visible from the other side. This also fixes the problem of dynamic lights spreading under similar circumstances.
Optimize: Separate thinkers into multiple lists to reduce search time.
Optimize: Particle generators are now linked into the world once per render frame and used for all viewports. Plus various other minor optimizations.
Improved: Enhanced algorithm which attempts to “unstuck” wall-hanging torches (moving them slightly away from the wall on which they hang, to avoid z-fighting).
Added: cvarrend-dev-generator-show-indices Display particle generator origin indices (for debug). Note that type-triggered and plane-triggered generators are not handled as these are inherently origin-less.