Module that provides access to the savegame manipulation features of the resource subsystem.
convert ( gameId : Text, savegamePath : Text )
Performs conversion of a single legacy savegame into the native .save package format. When this function is called the savegamePath (which is assumed to be a path to a legacy savegame, in the internal file system) is offered to each converter plugin in turn. If a plugin supports conversion of the given file type a conversion attempt is made. Returns
False to indicate the source file was located and a at least one plugin signalled that conversion was attempted.
convertAll ( gameId : Text )
Performs conversion of all legacy savegames located for the given gameId. Otherwise functions identically to