Fulltext results:
- 1.12
- ccordingly to runtime map changes (e.g., using [[:XG]]). Supported hacks include "deep water", "self-referencing sector" and "fake 3D bridge". {{ file:update_download.j
- 1.9.0-beta1...4
- e reference WAS found. * fixed: ltc_plane_move sector type was incorrectly being set to type 0 when the move finished if no end type change was specified. Result was sectors "losing" their type after a plane move. * fixed: XS_GetPlane - when a act_tag refe... tures on twosided linedefs. * changed: [[mimic_sector_xg_class_]] was using the line's [[act_tag]] when th... can now be used with [[thing]], [[state]], [[line_type]] and [[sector_type]] definitions. * [[thing]]:Flags2 'mf2_ra
- 1.9.0-beta5
- _id=74815) <code>Cl_Frame2Received: Unknown delta type 5.</code> * Incorrect sprites drawn on clients... ail&aid=1497853&group_id=74815&atid=542099) === XG === * [[sector]]s with floor/ceiling [[wind]] would incorrectly affect [[mobj]]s when they were on a
- 1.9.0-beta6
- emented by one. === XG === * Thinking for [[xg_line_type]]s and [[xg_sector_type]]s now handled using the existing thinker mechani... , [[flat]] and [[sprite]] management. All texture types can now be used interchangeably (flats on walls,... ng a single sequence to blend between any texture types freely (e.g. flat to texture to sprite to flat).... . * [[texture_environment]]:Flat: Surfaces in a sector using the specified [[flat]] will affect the envi
- 1.9.0-beta6.1
- ail&aid=2646364&group_id=74815&atid=542099. === XG === * Fixed: "A couple of broken XG classes" (http://sourceforge.net/tracker2/?func=detail&aid=26... nges on [[sidedef]] [[surface]]s as a result of [[xg]]'s automatic switch swapping broken. In addition... e Undead Warriors hidden behind a one-way wall in sector #83 were sometimes visible from the other side. T
- 1.9.0-beta6.9
- 9 * Vissprites produced for mobjs whose origin sector is of zero height. * Opaque materials on twosi... &aid=2908023&group_id=74815&atid=542099 * Menu type-in glitter and shadow effects not centered vertic... tial infinite loop in wall slide algorithm. === XG === * "XG: Damage class if health below". http://sourceforge.net/tracker/index.php?func=detail&ai
- detailed_list_of_changes_in_doomsday_version_1.15
- * Broken stair build spreading algorithm. * XG line/sector types should override built-in types. ===== {{tag|All Games}} ===== * Fatal err... a custom map progression was to use [[:end_level_xg_class]] in the map. * Recognize id Tech 1 maps
- detailed_list_of_changes_in_doomsday_version_1.12
- d at incorrect height. * **Doom:** Behavior of sector type 10 "close in 30 seconds" (return to original heig... er spawning under 3D bridge object failed. * **XG**: Erroneous attempt to allocate dummy map line s... o be used more flexibly with several instances or types of widget. * New widget: on/off toggle. It is... the same. ===== {{tag|Audio}} ===== * Use sector cluster granularity for environmental audio. Sect