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+ | ====== XG reference guide ====== | ||
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+ | **XG** (E**x**tended **G**eneralised Line/Sector Types) is a powerful, flexible addition to the mapper' | ||
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+ | {{file: | ||
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+ | ===== Introduction ===== | ||
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+ | [[games: | ||
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+ | The XG system was developed to allow you to create your own line and sector types for use in [[fs: | ||
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+ | If you are new to XG you would be well advised to start off with the basics and move on when comfortable. There is a lot to learn. | ||
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+ | ===== Overview ===== | ||
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+ | [[xg: | ||
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+ | [[xg: | ||
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+ | XG line and sector types are entirely separate from the original Doom types. Both the extended and the standard types can be used in a map. | ||
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+ | ===== Fundamentals ===== | ||
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+ | These articles deal with the fundamental concepts of XG and how they pull together to form the building blocks of the system itself. | ||
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+ | * [[xg: | ||
+ | * [[xg: | ||
+ | * [[xg: | ||
+ | * [[xg: | ||
+ | * [[xg: | ||
+ | * [[xg: | ||
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+ | ==== Examples ==== | ||
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+ | * [[line_type_examples|Line Type examples]] | ||
+ | * [[sector_type_examples|Sector Type examples]] | ||
+ | * [[colored_xg_sector_lighting_example|Sector light color examples]] | ||
+ | * [[howto: | ||
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+ | ==== Reference guides ==== | ||
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+ | * [[xg: | ||
+ | * [[xg: | ||
+ | * [[xg: | ||
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