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xg:line_type [2017-03-22 07:26] – skyjake | xg:line_type [2018-10-20 07:51] (current) – ↷ Links adapted because of a move operation skyjake | ||
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+ | ====== Line Type (XG, DED) ====== | ||
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+ | A //Line Type// defines the behavior of a [[modding: | ||
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+ | Line behaviors are implemented by various [[xg: | ||
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+ | Line types are a fundamental building block of XG. Please see the [[xg: | ||
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+ | ===== Example ===== | ||
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+ | An XG Line Type definition begins like this: | ||
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+ | < | ||
+ | ID = 5000; # A unique ID number. | ||
+ | </ | ||
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+ | This unique ID number is required for each line type. It is the actual type number that will be used in a level editor, instead of the line types defined by the original game. | ||
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+ | ===== About XG lines ===== | ||
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+ | An //XG line// is a normal Doom line whose type is set to an //XG line type//. XG lines can either be //active// or // | ||
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