Fulltext results:
- version
- | | 2.2 | [[version:2.2.2]] | 3313 | | | ::: | [[version:2.2.1]] | 3299 | | | ::: | [[version:2.2]] | 3272 | Doomsday Sc... | | 2.1 | [[version:2.1.2]] | 3226 | | | ::: | [[version:2.1.1]] | 2967 | | | ::: | [[version:2.1]] | 2900 | Downloading files from server, UI improvements, custom IWADs, OpenGL 3.3 | ^... | ::: | [[version:1.15.7]] | 1826 | | | ::: | [[version:1.15.6]] | 1795 | | | ::: | [[version:1.15.5]] | 1765 | | | :::
- 1.9.0-beta6 @version
- <- 1.9.0-beta5.1 ^ Versions ^ 1.9.0-beta6.1 -> ====== Version 1.9.0-beta6 ====== #@Release_HTML~2009-02-25,1.9.0-beta6,1.9.0-beta6~@# These are the release notes for version 1.9.0-beta6 of the [[doomsday_engine]]. Beta 6 represents almost two years
- 1.9.0-beta6.8 @version
- <- 1.9.0-beta6.7 ^ Versions ^ 1.9.0-beta6.9 -> ====== Version 1.9.0-beta6.8 ====== 8th patch release for Beta 6. #@Release_HTML~2009-11-30,1.9.0-beta6.8,1.9.0-beta6.8~@# ===== The 10th Anniversary ===== This release, 1.9.0-beta6.8, is the special 10th anniversary release. We've
- 1.9.0-beta6.9 @version
- <- 1.9.0-beta6.8 ^ Versions ^ 1.9.7 -> ====== Version 1.9.0-beta6.9 ====== 9th patch release for Beta 6. #@Release_HTML~2010-04-07,1.9.0-beta6.9,1.9.0-beta6.9~@# ===== Known issues ===== * Multiplayer games are not fully operational. The stable version 1.8.6 is recommended for multiplayer games at this
- 1.9.7 @version
- <- 1.9.0-beta6.9 ^ Versions ^ 1.9.7-1 -> ====== Version 1.9.7 ====== The first stable release of the 1.9 series. #@Release_HTML~2012-02-29,1.... r rate (1 Mbps or better). ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.9.7]]
- 1.9.0-beta6.5 @version
- <- 1.9.0-beta6.4 ^ Versions ^ 1.9.0-beta6.6 -> ====== Version 1.9.0-beta6.5 ====== 5th patch release for Beta 6. #@Release_HTML~2009-07-31,1.9.0-beta6.5,1.9.0-beta6.5~@# ===== Fixes ===== ==== Engine ==== *... .net/tracker/?func=detail&aid=2480726&group_id=74815&atid=542099 * "Doomsday corrupts jDoom.cfg" http://sourcef
- 1.9.0-beta6.1 @version
- <- 1.9.0-beta6 ^ Versions ^ 1.9.0-beta6.2 -> ====== Version 1.9.0-beta6.1 ====== Patch release for Beta 6. #@Release_HTML~2009-03-31,1.9.0-beta6.1,1.9.0-beta6.1~@# ===== Fixes ===== ==== Engine ==== * ... http://sourceforge.net/tracker/?func=detail&aid=2717071&group_id=74815&atid=542099). * Fixed: "invalid read of 8 byte" (http://so
- 1.9.0-beta6.4 @version
- <- 1.9.0-beta6.3 ^ Versions ^ 1.9.0-beta6.5 -> ====== Version 1.9.0-beta6.4 ====== 4th patch release for Beta 6. #@Release_HTML~2009-07-05,1.9.0-beta6.4,1.9.0-beta6.4~@# ===== Fixes ===== ==== Engine ==== *... .net/tracker/?func=detail&aid=2480726&group_id=74815&atid=542099). * Inaccuracy in particle bounce vector calcu
- 1.9.0-beta6.3 @version
- <- 1.9.0-beta6.2 ^ Versions ^ 1.9.0-beta6.4 -> ====== Version 1.9.0-beta6.3 ====== Third patch release for Beta 6. #@Release_HTML~2009-06-08,1.9.0-beta6.3,1.9.0-beta6.3~@# ===== Upgrading ===== If you are upgradi... .net/tracker/?func=detail&aid=2655883&group_id=74815&atid=542099). * Heap corruption due to a (single byte) buf
- 1.9.0-beta6.6 @version
- <- 1.9.0-beta6.5 ^ Versions ^ 1.9.0-beta6.7 -> ====== Version 1.9.0-beta6.6 ====== 6th patch release for Beta 6. #@Release_HTML~2009-09-01,1.9.0-beta6.6,1.9.0-beta6.6~@# ===== Fixes ===== ==== Engine ==== ... .net/tracker/?func=detail&aid=2830442&group_id=74815&atid=542099) * "Mus_Start: Couldn't open dd-buffered-song
- 1.9.0-beta6.7 @version
- <- 1.9.0-beta6.6 ^ Versions ^ 1.9.0-beta6.8 -> ====== Version 1.9.0-beta6.7 ====== 7th patch release for Beta 6. #@Release_HTML~2009-09-30,1.9.0-beta6.7,1.9.0-beta6.7~@# ===== Fixes ===== ==== Common code librar... .net/tracker/?func=detail&aid=2830466&group_id=74815&atid=542099 ==== All games ==== * "Gun-Triggered Switch
- 1.9.0-beta5.1 @version
- <- 1.9.0-beta5 ^ Versions ^ 1.9.0-beta6 -> ====== Version 1.9.0-beta5.1 ====== Patch release for Beta 5 (critical fixes only). #@Release_HTML~2007-01-21,1.9.0-beta5.1,1.9.0-beta5.1~@# ===== Fixes ===== ==== Renderer ==== * Segmentation Violation caused by indexi
- state @ded
- 770. But this method is deprecated as of Doomsday 1.9.0-beta6 (use [[#Flags|Flags]] instead). ==== Tics ==== How long the state will last. 35 tic's equal 1 second. Any non-decimal value including -1 and 0 can be placed here. Indeed, having a series of stat... ll multiple actions at the same time. a value of -1 is infinite. ==== Action ==== The action to be
- player_controls @devel
- the events are executed. ===== TODO ===== (for version 1.9.0-beta6) The mechanism described in this article of how ... later point in time, if necessary). ==== Goal N+1: Player Control Setup GUI ==== * Doomsday co... appropriately when exiting/launching. ==== Goal 1: Player controllable locally ==== * Define c