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version:detailed_list_of_changes_in_doomsday_version_1_9.8 [2017-03-13 20:17] – ↷ Links adapted because of a move operation skyjake | version:detailed_list_of_changes_in_doomsday_version_1.9.8 [2017-03-23 06:42] (current) – ↷ Page name changed from version:detailed_list_of_changes_in_doomsday_version_1_9.8 to version:detailed_list_of_changes_in_doomsday_version_1.9.8 skyjake | ||
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+ | This article lists the important changes in [[version: | ||
+ | |||
+ | ====== Fixed bugs ====== | ||
+ | |||
+ | |||
+ | |||
+ | ===== Audio ===== | ||
+ | |||
+ | * Hexen: Environment Wind sounds (e.g. Map01). There was a sound prioritization issue at map start. | ||
+ | * Priorities defined in Sound definitions are used to determine when a sound can stop a previously playing sound from the same emitter (e.g., Cyberdemon and Mastermind alert sound is not cut off by their footsteps). | ||
+ | |||
+ | |||
+ | ===== Console ===== | ||
+ | |||
+ | * Brackets can again be typed in the console: { } | ||
+ | * [[: | ||
+ | |||
+ | |||
+ | ===== Gameplay ===== | ||
+ | |||
+ | * Heretic: Flying creatures would sometimes get stuck. {{: | ||
+ | * Hexen: disallow warping while dead to prevent zombification. | ||
+ | |||
+ | |||
+ | ===== Graphics and resources ===== | ||
+ | |||
+ | * Detect support for non-power-of-two OpenGL textures and don't try to use them if support is not available. Fixes the problem of the game UI/infine background textures being fully white, while the console is drawn ok. | ||
+ | * Detail texture contrast normalization is now taken into account when rendering. {{: | ||
+ | * Hexen: The demo IWAD was not being recognized. The buggy version of the demo IWAD is now supported as a separate game mode. | ||
+ | * Hexen: crash when rendering particles. {{: | ||
+ | |||
+ | |||
+ | ===== Input ===== | ||
+ | |||
+ | * Added variable [[: | ||
+ | * New and improved input device axis position/ | ||
+ | * With the Sidestep (strafe) control, mouse/ | ||
+ | |||
+ | |||
+ | ===== Multiplayer ===== | ||
+ | |||
+ | * Hexen: [[: | ||
+ | * Fixed crash when using items from the inventory. {{: | ||
+ | * Hexen co-op: weapons for all player classes should be spawned. {{: | ||
+ | |||
+ | |||
+ | ===== UI and menus ===== | ||
+ | |||
+ | * The game's main menu should never scroll up and down. | ||
+ | * Shift+Esc would not always open the Control Panel, sometimes only the Menu: now Shift alone does not activate the game menu. | ||
+ | * Deleting the default Return binding of " | ||
+ | * Changing the binding of the Delete key is not allowed any more in the Controls menu. | ||
+ | * The auto aim menu option was changed to " | ||
+ | * In the menu, sound effects were played twice simultaneously when toggling " | ||
+ | * Hexen: title in the skill level menu is way over to the left. | ||
+ | * HacX: skill level menu goes off the side of the screen. | ||
+ | |||
+ | |||
+ | ===== Unix ===== | ||
+ | |||
+ | * '' | ||
+ | * **launch-doomsday** and the **.desktop** file must use the paths defined in the build configuration. | ||
+ | |||
+ | |||
+ | ====== Changes ====== | ||
+ | |||
+ | |||
+ | |||
+ | ===== Audio ===== | ||
+ | |||
+ | |||
+ | * Use audio interfaces from multiple audio plugins. E.g., SFX from FMOD and Music from winmm (for MIDI). See [[:isfx]], [[: | ||
+ | * Added variable [[: | ||
+ | * Default reverb strength is now 0.5 (previously 1.0). | ||
+ | |||
+ | |||
+ | ===== Console ===== | ||
+ | |||
+ | |||
+ | * Console half/ | ||
+ | * New command [[: | ||
+ | * New commands [[: | ||
+ | * If shutting down during startup, don't write config files if they haven' | ||
+ | |||
+ | |||
+ | ===== Gameplay ===== | ||
+ | |||
+ | |||
+ | * Doom and Heretic: added variable [[: | ||
+ | |||
+ | |||
+ | ===== Graphics and resources ===== | ||
+ | |||
+ | |||
+ | * Qt-based window management. | ||
+ | * Game window can be resized dynamically (in windowed mode). | ||
+ | * Default binding for F11 is to toggle fullscreen mode. | ||
+ | * Built-in support for detecting and changing display modes. | ||
+ | * Optimized resource subsystem performance for a faster engine startup. | ||
+ | * Removed fixed upper limit of 768 defined models in use. | ||
+ | * Added variable [[: | ||
+ | * Added variable [[: | ||
+ | |||
+ | |||
+ | ===== Multiplayer ===== | ||
+ | |||
+ | |||
+ | * Saving during a multiplayer game is disabled. This feature will be restored in a future release. | ||
+ | * Removed fatal error causing [[: | ||
+ | * Dedicated servers conserve CPU when no clients connected (if [[: | ||
+ | |||
+ | |||
+ | ===== UI and menus ===== | ||
+ | |||
+ | |||
+ | * Control Panel' | ||
+ | * FSAA and Vsync can be toggled in the Control Panel under Video settings. | ||
+ | * Variable [[: | ||
+ | * Command [[: | ||
+ | * Added a new binding context called " | ||
+ | * Frontend: updated Brazilian Portuguese translation. | ||
+ | |||
+ | |||
+ | ===== Platform-specific ===== | ||
+ | |||
+ | |||
+ | |||
+ | ==== Windows ==== | ||
+ | |||
+ | * Numpad Divide key and the forward slash are now considered to be two separate keys. | ||
+ | |||
+ | |||
+ | ==== Mac OS X and X11 ==== | ||
+ | |||
+ | * Not using SDL any more for setting/ | ||
+ | * System-level [[: | ||
+ | |||
+ | |||
+ | ==== Unix ==== | ||
+ | |||
+ | * Snowberry can be excluded from the build. | ||
+ | |||
+ | |||
+ | ====== Contributors ====== | ||
+ | |||
+ | * [[http:// | ||
+ | * NTI: updated Brazilian Portuguese translation for Snowberry |