This shows you the differences between two versions of the page.
— | version:1.9.0-beta6.5 [2017-03-23 06:56] (current) โ skyjake | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | <- 1.9.0-beta6.4 ^ Versions ^ 1.9.0-beta6.6 -> | ||
+ | ====== Version 1.9.0-beta6.5 ====== | ||
+ | |||
+ | 5th patch release for Beta 6. | ||
+ | |||
+ | # | ||
+ | |||
+ | |||
+ | ===== Fixes ===== | ||
+ | |||
+ | |||
+ | |||
+ | ==== Engine ==== | ||
+ | |||
+ | * Rendering bug that caused masked walls to be drawn as solid single-color walls (particularly with modern ATI drivers). | ||
+ | * The abbreviated command line option //-d// (the short form of //-defs//) for loading [[ded]] files not working. | ||
+ | * Spherical particle spawning http:// | ||
+ | * " | ||
+ | |||
+ | |||
+ | ==== Games ==== | ||
+ | |||
+ | |||
+ | === DOOM === | ||
+ | |||
+ | * Missing Mastermind in E3M8 http:// | ||
+ | * Original DOOM bug which would only consider the first weapon bound to a weapon slot when drawing the statusbar, "owned weapon" | ||
+ | |||
+ | |||
+ | ===== Changes ===== | ||
+ | |||
+ | |||
+ | ==== Engine ==== | ||
+ | |||
+ | * Unix: When running in windowed mode, the mouse is released from the game window when the Control Panel (or any other Doomsday UI screen) is open. | ||
+ | |||
+ | |||
+ | ==== Dependencies ==== | ||
+ | |||
+ | * Win32: Updated SDL_mixer 1.2.7 โ 1.2.8. | ||
+ | * Win32: Updated SDL_net 1.2.6 โ 1.2.7. | ||
+ | * Win32: Compiling against DirectX SDK from March 2009. |