User Tools

Site Tools


version:1.9.0-beta6.2

Versions 1.9.0-beta6.2

Second patch release for Beta 6.

Date2009-05-06
Tag1.9.0-beta6.2
Download SourceForge.net
Source GitHub

Upgrading

If you are upgrading an existing installation of Doomsday, note the following:

  • There have been changes to the game controls and some default bindings have changed also. We recommend resetting your old bindings with the following console command:

clearbindings; defaultbindings

Fixes

Engine

  • Fixed: “Segfault when starting jdoom with music” (http://sourceforge.net/tracker/?func=detail&aid=2772636&group_id=74815&atid=542099).
  • Fixed: Repeated playback of the same music track broken when using sdl_mixer or the CDAudio interface of dsWinMM (e.g., the DOOM title sequence if no demos are played/available).
  • Fixed: If a music interface is not present but CDAudio interface is; playback via CDAudio not possible.
  • Fixed: Logic error which resulted in mobjs hidden behind one-sided walls visible from the other side when they should not be.
  • Fixed: Rendering glitch with shiny surfaces that do not specify a mask texture.

Common code library

Message log

  • Fixed: “msgrefresh” not working.
  • Fixed: Rarely, a game message would not be displayed.

Automap

  • Fixed: things not visible in the automap after a resolution change.

InFine

  • Fixed: When clearing the InFine state stack before beginning a new game, always change the game state to GS_WAITING. This fixes the problem of “Before” InFine scripts not working when used for the first map.

jDoom

jHeretic

jHexen

Snowberry

  • Fixed: Language files missing text string for “sound-driver-directsound”.

dsDirectSound

  • Fixed: EAX support not working in Windows XP. Note for Vista users: when trying to use dsDirectSound in conjunction with Creative's |ALchemy, Vista will currently fail to load the dsDirectSound plugin on startup. We are aware of the problem and are looking into potential solutions for a future release.

Changes

Engine

  • Optimize: Improved load time with large maps (memory allocation of vertexillums).
  • Changed: Use busy mode when doing a GL texture reset.

jDoom

jHeretic

  • Changed: Emulate bug in original Heretic which results in immediate destruction of the Maulotaur's floor fire attack if attempted when the Maulotaur's feet are clipped (it is in a non-solid). Enabled by default.
  • Changed: “msgrefresh” is now an impulse, the ccmd by the same name has been removed.
  • Changed: Renamed cvar “msg-secret” to server-game-announce-secret.
  • Changed: Speed+Use no longer skips an inventory item by default. The control binding system can now be used to replicate this functionality if desired. Removed command line option “-artiskip”, obsolete.

jHexen

  • Changed: “msgrefresh” is now an impulse, the ccmd by the same name has been removed.
  • Changed: Speed+Use no longer skips an inventory item by default. The control binding system can now be used to replicate this functionality if desired. Removed command line option “-noartiskip”, obsolete.

Snowberry

  • Changed: SDL_mixer is now the default audio plugin under Windows.
  • Changed: Removed option for disabling FMOD (no longer in use).

New features

Engine

jHeretic

version/1.9.0-beta6.2.txt · Last modified: 2017-03-23 06:59 by skyjake