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— | version:1.9.0-beta6.2 [2017-03-23 06:59] (current) – skyjake | ||
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+ | <- 1.9.0-beta6.1 ^ Versions ^ 1.9.0-beta6.3 -> | ||
+ | ====== Versions 1.9.0-beta6.2 ====== | ||
+ | |||
+ | Second patch release for Beta 6. | ||
+ | |||
+ | # | ||
+ | |||
+ | |||
+ | ===== Upgrading ===== | ||
+ | |||
+ | |||
+ | If you are upgrading an existing installation of Doomsday, note the following: | ||
+ | |||
+ | * There have been changes to the game controls and some default bindings have changed also. We recommend resetting your old bindings with the following console command: | ||
+ | clearbindings; | ||
+ | |||
+ | |||
+ | ===== Fixes ===== | ||
+ | |||
+ | |||
+ | ==== Engine ==== | ||
+ | |||
+ | * Fixed: " | ||
+ | * Fixed: Repeated playback of the same music track broken when using sdl_mixer or the CDAudio interface of dsWinMM (e.g., the DOOM title sequence if no demos are played/ | ||
+ | * Fixed: If a music interface is not present but CDAudio interface is; playback via CDAudio not possible. | ||
+ | * Fixed: Logic error which resulted in mobjs hidden behind one-sided walls visible from the other side when they should not be. | ||
+ | * Fixed: Rendering glitch with shiny surfaces that do not specify a mask texture. | ||
+ | |||
+ | |||
+ | ==== Common code library ==== | ||
+ | |||
+ | * Fixed: "DED Reader: Failing to locate State definition" | ||
+ | |||
+ | |||
+ | === Message log === | ||
+ | |||
+ | * Fixed: " | ||
+ | * Fixed: Rarely, a game message would not be displayed. | ||
+ | |||
+ | |||
+ | === Automap === | ||
+ | |||
+ | * Fixed: [[thing]]s not visible in the automap after a resolution change. | ||
+ | |||
+ | |||
+ | === InFine === | ||
+ | |||
+ | * Fixed: When clearing the InFine state stack before beginning a new game, always change the game state to GS_WAITING. This fixes the problem of " | ||
+ | |||
+ | |||
+ | ==== jDoom ==== | ||
+ | |||
+ | * Fixed: " | ||
+ | * Fixed: No armor point limit in P_GiveArmor (http:// | ||
+ | * Fixed: "Menu items disappear after engine reset" (http:// | ||
+ | * Fixed: Changes to [[cvar]] [[player-eyeheight]] not effective immediately. | ||
+ | * Fixed: "Doom Armour Icon on full screen is squashed vertically" | ||
+ | * Fixed: "Warp command commonalities" | ||
+ | * Fixed: "Using diffrent weapon ammo bug" (http:// | ||
+ | |||
+ | |||
+ | ==== jHeretic ==== | ||
+ | |||
+ | * Fixed: " | ||
+ | * Fixed: No armor point limit in P_GiveArmor (http:// | ||
+ | * Fixed: " | ||
+ | * Fixed: " | ||
+ | * Fixed: Changes to [[cvar]] [[player-eyeheight]] not effective immediately. | ||
+ | * Fixed: Command line option [[-warp]] not working. | ||
+ | |||
+ | |||
+ | ==== jHexen ==== | ||
+ | |||
+ | * Fixed: No armor point limit in P_GiveArmor (http:// | ||
+ | * Fixed: "HeXen inventory not saved between maps" (http:// | ||
+ | * Fixed: " | ||
+ | * Fixed: "HeXen Quietus flames spawning way off where they should" | ||
+ | * Fixed: Ambient sounds played via ACS working incorrectly with 3D sound enabled. | ||
+ | * Fixed: Changes to [[cvar]] [[player-eyeheight]] not effective immediately. | ||
+ | * Fixed: Command line option [[-warp]] not working. | ||
+ | |||
+ | |||
+ | ==== Snowberry ==== | ||
+ | |||
+ | * Fixed: Language files missing text string for " | ||
+ | |||
+ | |||
+ | ==== dsDirectSound ==== | ||
+ | |||
+ | * Fixed: EAX support not working in Windows XP. Note for Vista users: when trying to use dsDirectSound in conjunction with Creative' | ||
+ | |||
+ | |||
+ | ===== Changes ===== | ||
+ | |||
+ | |||
+ | ==== Engine ==== | ||
+ | |||
+ | * Optimize: Improved load time with large maps (memory allocation of vertexillums). | ||
+ | * Changed: Use busy mode when doing a GL texture reset. | ||
+ | |||
+ | |||
+ | ==== jDoom ==== | ||
+ | |||
+ | * Changed: " | ||
+ | * Changed: Renamed [[cvar]] " | ||
+ | |||
+ | |||
+ | ==== jHeretic ==== | ||
+ | |||
+ | * Changed: Emulate bug in original Heretic which results in immediate destruction of the Maulotaur' | ||
+ | * Changed: " | ||
+ | * Changed: Renamed [[cvar]] " | ||
+ | * Changed: Speed+Use no longer skips an inventory item by default. The control binding system can now be used to replicate this functionality if desired. Removed command line option " | ||
+ | |||
+ | |||
+ | ==== jHexen ==== | ||
+ | |||
+ | * Changed: " | ||
+ | * Changed: Speed+Use no longer skips an inventory item by default. The control binding system can now be used to replicate this functionality if desired. Removed command line option " | ||
+ | |||
+ | |||
+ | ==== Snowberry ==== | ||
+ | |||
+ | * Changed: SDL_mixer is now the default audio plugin under Windows. | ||
+ | * Changed: Removed option for disabling FMOD (no longer in use). | ||
+ | |||
+ | |||
+ | ===== New features ===== | ||
+ | |||
+ | |||
+ | ==== Engine ==== | ||
+ | |||
+ | * Added: [[cvar]] [[rend-dev-lums]] 1=Enable lumobj debug display. | ||
+ | |||
+ | |||
+ | ==== jHeretic ==== | ||
+ | |||
+ | * Added: Compatibility option for the Maulotaur floor fire fix, [[cvar]] [[server-game-maulotaur-fixfloorfire]]. |