Fulltext results:
- reference_guide @xg
- ere is a lot to learn. ===== Overview ===== [[xg:line_type|Line type]]s separate the [[xg:triggers|activation method]], [[xg:activation_requirement|... gravity. Sector types also specify a number of [[xg:triggers|event triggers]] which occur in accordance to or as a result of ... Terminology]] classes, types, functions... * [[xg:triggers|Triggers]] - How a line's functionality is **triggered**, and the initial state of a line. * [[xg:activation_requirement|Activation and deactivatio
- combination_lock @howto
- === Explanation ==== Notice that there are no [[xg:triggers|(de)activation trigger]]s specified at all (norma... type requires at least one trigger, for example [[xg:triggers#player_cross|player_cross]]). As our switch linet
- triggers @xg
- ====== XG triggers ====== An [[xg:line_type|Line Type]]'s [[xg:line_activation|activation type]] concerns the event(s) that lead to the... is an event (player_cross) that could trigger an XG line. XG lines can be triggered by numerous diffe
- chains @xg
- ====== XG chains ====== A single [[xg:triggers|XG trigger event]] can produce any number of effects in one so-called "atomic action". In most cases,... Activation (Act.)| When a trigger line type is [[xg_line_activation|activated]]. | | Deactivation (Deact.)| When a trigger line type is [[xg_line_activation|deactivated]]. | | Event| When a
- jdoom_version_1_15_0-beta1_.4 @games
- **: * **Any Trigger**: This flag overrides [[xg]] activation type requirements unless the **ltf2_override_any** flag is set in the XG the [[line_type]]->Flags2 paramater. * Support... -anybossdeath666]]: The death of ANY boss monster triggers a 666 special (off by default). * [[game-mon