Fulltext results:
- map_object_reference
- ]| All floor planes in the map. | | [[.refs:lpref_thing_exist_floors|thing_exist_floors]]| All floor planes of all sectors which currently have at least one of a mobj type within them. | | [[.refs:lpref_thing_noexist_floors|thing_noexist_floors]]| All floor planes of all sectors which currently do not have any o
- damage @xg:class
- ]] of damage class in order to deal damage to all THINGS in a sector (e.g., the damage a player receives
- chains
- usually an entity in the current map (typically [[thing]]s such as enemies or other players). An example ... can be configured to only affect certain types of things (player, monster, missile, etc.). Also, each cha
- plane_move @xg:class
- s| <html><ul><li>pmf_crush: makes the plane crush things if they won't fit in the sector. Currently this ... borted. Non-crushing plane moves are aborted if a thing doesn't fit in the sector (for instance, someone
- sector_type
- instance, if you want a sector to damage all the things touching its floor, you would set the sector typ... iction|Friction]]: Specify the friction affecting things in a sector. ===== Properties ===== The prop
- power @xg:class
- f power class in order to modify the power of all THINGS in a sector (eg an armor restore chamber could r
- sector_wind
- ind ====== //Wind// increases the momentum of [[thing]]s inside a [[sector]]. Wind speed is defined as ... : horizontal and vertical. Horizontal wind pushes things on the [[xy_plane]] to a given direction specifi
- line_activation
- iggered]] by an //activator//, which is the [[ded:thing]] (map object; mobj). Events will activate inacti... ination of keys possessed by the activator. Many things can happen when a line is activated or deactivat... execution of the line's [[xg:class|class]]. Other things include showing of messages, playing sounds, cha
- examples
- e Type = timed_off Count = 1 Time = 1 Thing type = "POSSESSED" Ticker tics = 5 Texmove ... e ticker. Activation will only succeed if all the things whose type is POSSESSED have died or been remove... f the sector won't change. The sector would crush things if they got in the way. The sound bdopn is playe
- explode @xg:class
- ssile()</code> routine, which basically kills a [[thing]] by changing its [[state]] to the [[death_state]] of the [[thing_type]]. ===== Example ===== Line Type {
- activation_requirement
- The line will only be activated if there are no THINGS of a certain type with health > 0 at the time of testing. Thing type is specified using the **Thing type** flag eg: Thing type = POSSESSED ==== no_other_use_secret ==== Only players can activate this
- lsref_thing_noexist @xg:refs
- tors which currently do not have any mobjs with the type specified with Thing type (Ap9) within them.
- lsref_thing_exist @xg:refs
- ors which currently have at least one mobj with the type specified with Thing type (Ap9) within them.
- lpref_thing_noexist_ceilings @xg:refs
- rently do not have any mobjs with the type specified with the Thing type parameter (Ap9) within them.
- lpref_thing_exist_ceilings @xg:refs
- ently have at least one mobj with the type specified with the Thing type parameter (Ap9) within them.