Fulltext results:
- line_type_class
- type of a sector. The Class [[property]] of the [[ded:line_type|Line Type]] definition selects the clas... flags are defined in Doomsday's standard [[flags.ded]]. <code> Flag { ID = "ltc_none"; } Flag { ID = ... _explode"; Value = 0x10; } Flag { ID = "ltc_plane_texture"; Value = 0x11; } Flag { ID = "ltc_plane_material"; Value = 0x11; } # Alias for plane_texture Flag { ID = "ltc_wall_texture"; Value = 0x12;
- line_type
- ====== Line Type (XG, DED) ====== A //Line Type// defines the behavior of a [[modding:line|map line]],... :class:end_level|End Level]], and [[xg:class:wall_texture|Change Wall Texture]]. Line types are a fundamental building block of XG. Please see the [[xg:refer
- line_activation
- r|triggered]] by an //activator//, which is the [[ded:thing]] (map object; mobj). Events will activate ... showing of messages, playing sounds, changing the texture of the line (handy for switches) and sending [
- sector_wind
- want to synchronize wind speed with a [[scrolling_texture]] (for instance to create the illusion that a ... Wind Angle) at a speed of 2 (Wind Speed) ===== See also ===== * [[ded:Sector Type]] definition