Fulltext results:
- overview_of_resources_doomsday_1.x
- with that name are processed just as if they were DED files, i.e. they should contain a DED file in plain text format. The //DD_DEFNS// lumps are applied in the... ong into the created directory. - Open //Audio.ded// in a text editor. In it, you will find a bunch of Music def... version upgrades (each one will overwrite //Audio.ded//) copy the definition to //User.ded// in the //Defs/jDoom/// directory, or create a new DED file with
- addon_bundle
- to produce, requiring no specialist tools (only a text editor, for writing [[Info]] metadata). ===== A... meaning: <code>[[info]]</code> (required, plain text file) Describes what the addon does/contains (kn... ample, defining new addon-specific options and/or text translations). <code>readme.html</code> (optiona... perty). {{note|[[snowberry]] presents both plain text and HTML formatted metadata in the Help Panel, wh
- dd_defns
- with that name are processed just as if they were DED files, i.e. they should contain a DED file in plain text format. The DD_DEFNS lumps are applied in the ord... they have been loaded. The lump itself is a pure text format that can be edited in any text editor such as Notepad. However a lump editor is then required to... ta into a WAD. Some editors capable of inserting DED definition files into a DD_DEFNS lump include:
- automatic_file_mapping_in_pk3
- [:wad]] * [[:deh]] {{:veradd|1.9.0-beta1}} [[:ded]] definitions are automatically mapped to //defs\... and "b.pk3" each containing the root file "myded.ded" only the [[:load_order|last loaded]] definition ... xample instead of the virtual folder //data/jdoom/textures/// you only need a folder named //textures///. * flats/ * fonts/ * lightmaps/ * models
- hexen_mapinfo
- ====== MAPINFO is a WAD data lump that contains text-format metadata for one or more maps. ===== Diale... ion:1.15]] (by translating these definitions into DED format at runtime). All features in this dialect... bled, [[alert]]s). ===== See also ===== * [[:ded|Doomsday Engine Definitions]] * [[ded:map_info|Map Info (DED)]] * [[http://doomwiki.org/wiki/MAPIN
- dd_direc
- ode>FILE001 /Md2/jDoom/Some.md2 FILE002 Another.ded </code> Using DD_DIREC it is possible to include ... ports inside a WAD. For instance models and hires textures can be placed inside a WAD. There is one exce... like this: <code>wadtool myfiles.wad /Data/jDoom/Textures/ </code> This would create a WAD file that co... writing the DD_DIREC table, the prefix "/Data/jDoom/Textures/" would be added to each file name.