Fulltext results:
- model
- n [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]]. ===== Models representin... as "3D model asset to be used for representing [[ded:thing]]s of type POSSESSED in the game world". Th... must be one of the thing types defined in the loaded game. ===== Models representing player weapons ... wand") are defined by the game plugins in their [[ded:Values]] definitions ("Weapon Info" section). Yo
- scripting_with_stateanimator
- arately using [[#StateAnimator methods]]. * Any state sequence trigger defined in the model asset can have an embedded [[model#timelines|script timeline]]. ===== StateA... er one. | | ''notifiedStates'' | Name of the mobj state, or an array of mobj state names, that cause state change notification callbacks to be made to the ''onStateChange'' method. | | (s