Fulltext results:
- model
- n [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]]. ===== Models representin... as "3D model asset to be used for representing [[ded:thing]]s of type POSSESSED in the game world". Th... must be one of the thing types defined in the loaded game. ===== Models representing player weapons ... wand") are defined by the game plugins in their [[ded:Values]] definitions ("Weapon Info" section). Yo
- scripting_with_stateanimator
- arately using [[#StateAnimator methods]]. * Any state sequence trigger defined in the model asset can have an embedded [[model#timelines|script timeline]]. ===== StateAnimator variables ===== StateAnimator is the central object for model scripting purposes. The StateAnimator variables automatically available in time